More Starfinder Magic and Hybrid Items
Posted by okcstephens
Just more random ideas for updates of some of the sillier classic magic items.
Air-Horn of Opening
Level: Varies (see text) Cost: Varies (see text)
Air-horns of opening can be found at various item levels. They have the same price as the cheapest armor upgrade of the same level from the Starfinder Core Rulebook. An air-horn of opening can be pointed at any sealed or shut door, lock, or other closing and, when it’s loud sound is blasted as a standard action at the closure, magically opening it. The air-horn attempts an Engineering check to disable device with a total bonus equal to it’s item level +5. If an air-horn of opening fails to open a closure on the first attempt, it can never successfully open it.
An air-horn of opening can only be used twice per day. Alternatively it can can be used once as a full round action, which grants it an additional +5 bonus, but the item’s magic is then expended and it becomes mundane and worthless. An air-horn of opening can only function in a gas atmosphere, and only at a range of 15 feet. it can normally be heard 500 feet away, and if the sound from the air-horn cannot reach the opening for some reason, it does not function.
Torpedo Minisub, Folding
Level: 4 Cost: 2,750 credits
Bulk: 1 (see text)
At the press of a button this torpedo minisub (see Vehicles in Chapter 7: Equipment of the Starfinder Core Rulebook) folds, spins, and transforms its shape until it is down to a 1-foot cube weighing 10 lbs. It can only do this if it is empty of any creatures of cargo, and it takes 1 minute. When in cube form it can be placed in a large enough body of unobstructed water to support it, in which case it unfolds and expands back into a torpedo minisub over 1 minute.
Speaking of Things of Value
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