Return of the Druid/Fighter
Posted by okcstephens
Yep, we’re back to doing old-school multiclass concepts for Pathfinder. There aren’t a lot of classic “old school” multiclass combinations left I haven’t addressed, having done the anruth (an old school druidic bard), cavalier-paladin, cleric/assassin, cleric/fighter/thief, cleric/ranger, fighter/magic-user/thief, illusionist/thief, thief-acrobat, as well as randomly acquired psionics, and even the fighter/illusionist at my patreon.
But we haven’t done a druid/fighter.
You could emulate a lot of druid/fighter builds with the hunter, but that saddles you with an animal companion, and doesn’t give you any wildshape. Plus, we already have a magus, so a true hybrid 9-level caster/fighter seems in reach.
The Druid/Fighter (Strider)
A strider is a magus archetype that also counts as a hybrid druid/fighter class. The strider has the following changes.
Armor Proficiency: The strider cannot wear metal armor or use a metal shield. A strider who wears prohibited armor or uses a prohibited shield is unable to cast strider spells or use any of her supernatural or spell-like class abilities while doing so and for 24 hours thereafter.
Spells: A strider knows all spells of the spell levels he can cast from the druid and ranger spell lists, rather than the magus spell list. She treats this as the magus class list for purposes of what class features and magus arcana work with her spells.
Unarmed Arcana (Su): At 3rd level a strider can apply any magus class feature that she could apply to a held melee weapon to her unarmed and natural attacks. (Once she can shapeshift this includes using spellstrike with natural attacks, though she would need Natural Spell to complete the verbal and somatic components of spells while using wild shape.)
This ability replaces the magus arcana gained at 3rd level.
Wild Shape (Su): At 4th level, a strider can wild shape as a druid of the same level.
This ability replaces spell recall, knowledge pool, improved spell combat, improved spell recall, heavy armor, greater spell combat, counterstrike, greater spell access, and true magus.
Natural Weapon Master (Ex): A strider can apply any feat she has taken that normally applies to only one weapon or one set of weapons to any natural attacks she has that would have been legal selections for the feat.
This replaces the bonus feat gained at 5th level.
Woodland Ways: Beginning at 6th level, a strider can select the following druid class features as magus arcana: wild empathy, woodland stride, trackless step, venom immunity, a thousand faces, timeless body. The strider must have a class level at least equal to the level that a druid gains the selected ability, and treats her class level as her druid level for such abilities.
A strider cannot select any magus arcana that duplicates a spell from the magus or wizard spell list (unless it is also on the druid or ranger spell list), or that involves gaining additional spells known, regaining spells, or using spells from other class lists with magus class features.
This ability modifies magus arcana.