Star-Crossed Races: The Aeshun
Posted by okcstephens
Yep, it’s time for more out-their ideas for the Starfinder Roleplaying Game! (And remember folks, this is unofficial, third-party, Rogue Genius Games content!)
The core rulebook presents two crossbreed races—the half-elf and half-orc. It also presents a universe with multiple species sharing the same homeworlds (elves and lashunta, for example), biotech grafts, powerful magic, and machine gods. It seems unlikely that with all those environment-changing, reality-warping options, no new crossbreed races would emerge.
So over the next week or so I’ll be presenting three crossbreeds – the aeshun (elf/lashunta), lashirren (lashunta/shirren), and vorruk (orc/vesk) – each with a different circumstance leading to their creation.
Aeshun are the crossbreed children of elven and lashunta parents. While mating between elves and lashunta is not uncommon, the production of aeshun is. Fewer than 1 in 100 elf/lashuna couples produce children, and even among those that do roughly half are indistinguishable from damaya lashunta (though they are born with that state already in place, rather than selecting it at puberty). Aeshun are often seen as miracles by parents that build lasting, living relationships—but can also be viewed as burdens by couples that are already unstable in their relationship, or not ready for the additional stress a child brings.
Aeshun are gifted with natural curiosity and unusual ways of looking at the world, but their heritage causes each aeshun to have their own innate strengths and weaknesses. Generally considered curiosities by lashunta (who often wish to study them), and dangerous wild cards by elves (who generally don’t trust aeshun they don’t personally know well), aeshun often have trouble fitting in on their hoemworld. However once they leave their native lands and travel into the larger galaxy, they often find truly alien races have no preconceived notions of what aeshun should be like, and do not care about their unusual lineage.
Appearance: Aeshun appear to be tall, lithe elves with lashunta-like antennae (though roughly one in 16 aeshun lacks the antennae). Their skin is even and smooth, though coloration can range from creamy to dark. Many have natural patterns of darker skin in small spots or lines along their temples, spines, and lower back. They have pupils, unlike their elven parents, and their hair and eye color generally match, but can be of nearly any hue.
Ability Adjustments: Though aeshun are all generally tall and lean, their actual natural talents range from being strong and wise, to weak but tough and nimble, to likeable and bright but klutzy. It’s not quite true that no two aeshun are alike, but they do have a broad range of inherent advantages and drawbacks. An aeshun gains +2 to any 2 ability scores, and -2 to any 1 ability score. These modifier must be applied to three different ability scores.
Size and Type: Aeshun are medium humanoids with the elf and lashunta subtypes, and a 30 foot speed.
Aeshun Magic: At character creation select either the elven magic racial trait, or the lashunta magic racial trait.
Limited telepathy: As the lashunta racial trait.
Low-Light Vision: As the elven racial trait.
Aeshun stand between 5’10” and 6’6” tall, weigh between 150 lbs. and 200 lbs. They reach maturity at 17, much faster than either parent race, but rarely know when their natural time is up due to a tendency to die suddenly with little sign of aging, with a maximum age of 300 + 3d100 years.
I also posted the similar-but-not-the-same-idea of android ratfolk, the e-soki, over at my patreon as (for the moment) patron-exclusive content. Check it out!
This post is brought to you by the backers of my patreon, and in this case is specifically sponsored by supports of Glenbuckle Publishing, who wanted to draw attention to the Gardener base class! Here’s the description, from DriveTrhuRPG!
“Life is always Greener with a Gardener around!
Have your field and grow it too with the new gardener base class, the triumphant return of Glenbuckie Publishing! Enjoy a new base class with the potential to cultivate plants that interrupt your foes’ actions, find stability in slow-and-steady strikes, and become a soldier that bridges the path between civilization and nature!”