Introducing the Spell-Fist

A Pathfinder-compatible multiclass character concept. Definitely NOT a “classic” multiclass combo, but if the number of people I see playing monks with wands is any indication (and yes, I know it isn’t), this is a popular concept. Maybe you are from a post-apocalyptic future and have a martial art style named after a constellation. Maybe a monkey taught you to fight and do magic tricks. Maybe you punched a dragon in the heart while training. Who knows? You’re a spell-fist now.

Begin with Unchained Monk.

Your monk level counts as your sorcerer level for any prerequisites. Any monk class feature (or feat with special rules for monks) that makes calculations using Wisdom, instead use Charisma. Your base attack bonus uses the normal monk chart, rather than the unchained monk chart.

Force of Ki: When unarmed and unencumbered, you may use your Charisma modifier in place of your Dexterity modifier for any calculation that normally uses Dexterity, including your AC, Initiative Bonus, and ranged attack rolls. Additionally, when unarmored and unencumbered, you gain a +1 bonus to your AC, Initiative, and CMB and CMD at 4th level, and every 4 levels thereafter.

This replaces the normal monk AC bonus.

Spells: You have spells known and spells per day as a bard of the same level, but you draw these spells from the sorcerer spell list. This replaces the bonus feat gained at 1st level, 2nd level, and every 4 levels thereafter and flurry of blows.

Spell-Fist: At 2nd level when you use Stunning Blow, you may replace the stunning effect with a spell with a casting time of 1 standard action or less. This spell must affect an area or one of more targets, and deal damage, require an attack roll, or force targets to make a saving throw. This spell affects only the target of your stunning first. Casting this spell does not provoke an attack of opportunity. If it is a melee touch spell, if your attack misses you retain the charge and may add it to the next unarmed strike your hit with, as long as you take no action beforehand that would cause you to lose the charge.

You do not gain the ability to add other effects to your stunning fist beginning at 4th level.

This ability modifies Stunning Fist.

Ki Pool: At 3rd level you can spend 1 ki to gain one additional attack when you take a full attack action, even if you are not using flurry of blows. This ability modified ki pool.

Flurry of Blows: At 10th level you gain flurry of blows, but treat your monk level as your spell-fist level -9.

Speaking of Cool Stuff!

This post was sponsored by one of my patreon backers, Christen N Sowards! Christen is currently wrapping up a Kickstarter, City of 7 Seraphs! It has three days to go, and is almost funded. I have nothing to do with it but it sure looks cool. Check it out!

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About okcstephens

Owen K.C. Stephens Owen Kirker Clifford Stephens is the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the publisher and lead genius of Rogue Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps.

Posted on September 6, 2017, in Game Design, Pathfinder Development and tagged , , , , , . Bookmark the permalink. Leave a comment.

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