Song of Doom Goom

Inspired by a neural network’s effort to name rpg spells, I present:

Song of Doom Goom
School conjuration, enchantment* (compulsion) [fear, mind-affecting, sonic]; Level bard 3
Casting Time 1 standard action
Components V, S
Range medium (100 ft. + 10 ft./level)
Targets 1 creature/level (no two of which may be more than 30 feet apart)
Duration 1 minute/level
Saving Throw Will negates; Spell Resistance yes

This spell causes foes to form sticky, disgusting “goom” over their ears. All sounds the creature then hears for the duration of the spell are altered to sounds like signs the creature is doomed. Affected creatures are shaken, cannot benefit from competency, insight, or morale bonuses, cannot aid another or benefit from aid another, cannot flank or benefit from another creature’s flanking, and cannot use teamwork feats, or help other creatures benefit from teamwork feats (even if those creatures can benefit when using teamwork feats with a creature that lacks the feat).

If an affected creatures is adjacent to an affected foe of the caster, the adjacent creature must make a will save (at the same DC), or the goom leaps over to affect the new foe as well (for the rest of the spell’s duration).

*This spell counts as a conjuration spell or enchantment spell, whichever is more advantageous to the caster, or less advantageous to the target. In either case, it counts as a (compulsion) [fear, mind-affecting, sonic] spell.

Speaking of Links

I have a Patreon, which supports my posting weird little blog entries like this one. Check it out!

Advertisements

About okcstephens

Owen K.C. Stephens Owen Kirker Clifford Stephens is the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the publisher and lead genius of Rogue Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps.

Posted on September 17, 2017, in Game Design, Pathfinder Development and tagged , , , . Bookmark the permalink. Leave a comment.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: