Fantasy Tabar-Shishpar for Pathfinder

Welcome to more things inspired by Forged in Fire, where I do fantasy Pathfinder version of weapons I was introduced to by the television show Forged in Fire. Given how cool many of the weapons they feature on that show are, I decided to go back to this idea do another one. And while doing so, I thought I would continue to explore the design space created by using odd-sided dice (d5s, d7s, and so on) such as those available from Impact Miniatures (who are running a Kickstarter right now for more of these dice—I have nothing to do with the campaign, but I own a lot of their dice and are very happy with them).

This is an effort at a fantasy pathfinder version of the Tabar-Shishpar, a weapon from the Deccan region of India that appears to have existed in the 17th and 18th centuries, though it was always rare. “Tabar” means axe (the tabar was a horseman’s axe) and shishpar means mace and refers to a flnged mace introduced by the Delhi Sultanate. The Tabar-Shishpar is thus an axe-mace, with a single-bladed axe at one end and a mace at the other end of a roughly 3-foot-long metal haft.  The same stats can also be used for the Tabar-Zaghnal (“axe-hammer”).

This is a game option inspired by the real-world history of the weapon, and is designed to be no more accurate than the Pathfinder versions of the longsword or falchion.

Although the Tabar-Shishpar has a weapon head at each end of the haft (like a gnomish hook-hammer), it is not a double weapon—only one end is designed to be used at a time, with the haft being flipped by the user when switching which head to attack with. As a result magic weapon properties (and abilities that emulate them) affect the entire Tabar-Shishpar, rather than only one end of it.

When the mace head is used, the axe is held facing outward to prevent self-injury.

Tabar-Shishpar (Two-Handed Martial Weapon)

Cost 20 gp     Weight 1.5 lbs.

Light: Dmg (S) 1d9 (B, S)     DMG (M) 1d11 (B, S)     Crit 20, x3     Switch-hit

Switch-Hit: The Tabar-Shishpar does either bludgeoning or slashing damage, depending on how you hold it. Changing between the two damage types is a swift or move action. If you are not proficient with the Tabar-Shishpar and you roll a natural 1 on an attack roll (a “1” shows on the d20), you must either drop the weapon or do half base weapon damage (ignoring all modifiers) to yourself.

Speaking of Going Back to Cool Things

This post is brought to you by the City of 7 Seraphs Pre-Order! If you missed the Kickstarter, you can still get in your order for the campaign capstone sourcebook now! They are a sponsor of my patreon, which supports posts like this one!

 

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About okcstephens

Owen K.C. Stephens Owen Kirker Clifford Stephens is the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the publisher and lead genius of Rogue Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps.

Posted on October 11, 2017, in Game Design, Pathfinder Development and tagged , , , . Bookmark the permalink. Leave a comment.

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