Wilderness Spelltweets I

It’s a tad odd to still call these spelltweets, since they aren’t exclusive to twitter and even twitter doesn’t have the same character limit as when I first started these as a design challenge. But the core idea is the same, and it’s a bit more branded for me than just “spell variants.”

The idea is simple–take existing spells and make minor changes that cause them to serve a different purpose. The simplest version of such things is having a fireball do cold damage, but there are lots of other ways you can take rules that are already fully fleshed out, and make them work in new ways.

The base spells for all of these come from Pathfinder Roleplaying Game Ultimate Wilderness. They are organized by base spell, rather than by the variant spell name.

Hive Queen: Bard 4, druid 2, medium 3, mesmerist 2, ranger 3, shaman 2, witch 2.
As alpha instinct, but applies to vermin, gives no bonus to Handle Animal but does allow you to use it with vermin as if they were animals.

Ultramount: Antipaladin 3, druid 4, paladin 3, ranger 4, shaman 4, summoner 3
As aquatic cavalry, but the summoned hippocampi also have land speeds of 60 and fly speeds of 30.

Die For Me: Antipaladin 4, mesmerist 4, witch 4
As bleed for your master, but the target is one creature with an attitude toward you of indifferent or better. If the creature’s attitude changes after the casting, it remains affected.

Hospice: Bard 5, cleric 4, paladin 4, psychic 4, shaman 4, summoner 6
and Greater Hospice: Cleric 7, psychic 7, shaman 7
As callback and greater callback, but target is one willing creature and anytime the target takes damage that would normally trigger the spell it may, if conscious, choose for the spell to not take effect.

Like variant spells? Support my Patreon!

About okcstephens

Owen K.C. Stephens Owen Kirker Clifford Stephens is the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the publisher and lead genius of Rogue Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps.

Posted on December 5, 2017, in Game Design, Pathfinder Development and tagged , . Bookmark the permalink. Leave a comment.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

%d bloggers like this: