Mounted Combat for Starfinder
Posted by Owen K.C. Stephens
While these rules are specifically for the Really Wild West microsetting I did yesterday, you can also apply these rules to any Starfinder Roleplaying Game where people ride mounts often enough to make it worthwhile to have mounted rules. If the game has more horses (or Thandallian Riding Beasts) than enercycles, these rules may be worth the headspace they take up. If not, you’re likely better off winging it if the whole campaign is only going to have one scene with a Starforce Knight jumping on a dinosaur to do battle with a cyborg kasatha and you’re just using the chase rules anyway.
Also, of course, you can use mounts with the Starfinder Roleplaying Game chase or vehicle rules whenever appropriate. These mount rules are designed for campaigns where people are fairly likely to be on a mount for normal character-scale combats.
Controlling a Mount
You control a mount using the Survival skill, using the normal rules for doing so. If you are an expert rider, you may wish to take the expert rider feat. This feat should ONLY be used in games where combat on a mount is going to be commonplace.
Prerequisite: Survival as a class skill.
Benefit: You treat an animal with an attitude toward you of indifferent or better as a domesticated animal for purposes of riding it. You treat a domesticated animal not trained for combat as if it is trained for combat for purposes of riding and controlling it in combat. When riding a mount trained for combat, at the beginning of your turn as long as you are able to take actions, you may make a Survival check regarding your mount that would normally take a move or swift action without taking an action.
Additionally you can rear a wild animal, or train a wild animal (see below) in days or weeks, rather than weeks or months. You can give special training to a single mount, allowing it to increase in CR to be no lower than a CR one below your level. If you lose this special animal, it takes weeks or training to bring a new animal to the same CR, and your old animal reverts to its normal CR.
Fighting from a Mount
When mounted, you use your reach, but the space of your mount. This means if you are Medium but on a Large mount, you can make melee attacks against creatures adjacent to your mount (10 total squares), but those creatures can also make melee attacks against you. You use your mount’s speed for movement. If you have to take a move action to control your mount, it can move its speed as part of that action.
If your mount is trained for combat, or you have ranks in Survival equal or greater to your mount’s CR, you can draw and replace equipment stored on your mount as easily as if it was on your body. Otherwise, it’s a standard action to retrieve or put away equipment stored on your mount.
If you make a Strength check or Strength-based skill check while fighting from a mount and your mount is trained for combat, or you have ranks in Survival equal or greater to your mount’s CR, you can use your mount’s Strength modifier if it is higher than your own.
Training a Mount
You can train a grown wild animal (rather than rear it from infancy) to act as domesticated (or, if you prefer, for it to act as domesticated just toward you, or toward you and a subset of people present during its training). The DC to do this is the DC to rear a wild animal +5 (it is generally wiser to train animals with a lower CR than you, or to do it in an environment with other trainers able to give aid another bonuses). You can train a domesticated animal to be combat trained using the same DC as to rear a wild animal.
Mount Stat Blocks
Here are stat blocks for two typical mounts, a light horse (or pony), and a heavy horse. Either can be wild, domestic, or combat trained. If a player has the expert rider feat, you can upgrade either of these to higher CRs just by updating the numbers according to the appropriate creature creation array.
Horse, Light CR 1 [Expert]
N Medium or Large Animal
Init +2 Senses low-light vision; Perception +10
DEFENSE HP 17
EAC 11; KAC 12
Fort +3; Ref +3; Will +4
Speed 60 ft.
Melee hoof +5 (1d4+5 B)
Str +4; Dex +2; Con +1; Int -4; Wis +0; Cha +0
Skills Acrobatics +5, Athletics +10, Sense Motive +5, Survival +10
Horse, Heavy CR 1 [Combatant]
N Large Animal
Init +2 Senses low-light vision; Perception +10
DEFENSE HP 20
EAC 11; KAC 13
Fort +5; Ref +5; Will +1
Speed 50 ft
Melee hoof +8 (1d6+6 B)
Str +5; Dex +1; Con +2; Int -5; Wis +0; Cha +0
Skills Athletics +5, Survival +5
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About Owen K.C. StephensOwen K.C. Stephens Owen Kirker Clifford Stephens is a full-time ttRPG Writer, designer, developer, publisher, and consultant. He's the publisher for Rogue Genius Games, and has served as the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the Editor-in-Chief for Evil Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps. He has a Pateon which supports his online work. You can find it at https://www.patreon.com/OwenKCStephens
Posted on December 23, 2017, in Anachronistic Adventurers, Game Design, Microsetting, Starfinder Development and tagged Adventure, gaming, Geekery, PC Options, Really Wild West, Starfinder. Bookmark the permalink. Leave a comment.
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