Monthly Archives: January 2018
Dan Harmon has confessed to harassing Megan Ganz when she worked on Community. He has detailed the circumstances, apologized, and she has accepted and public stated she forgives him.
I think seeing this handled to Megan Ganz’s apparent satisfaction is important. We do need to think about, since all these terrible things happened, once we accept that…. then what?
I’m not claiming anyone gets a pass, or that even that a harsh, honest accounting and confession fixes everything. And clearly in the broader context we need to look at what needs to happen for men to stop harassing women.
But we also need to look at what are the correct steps to take for harassers, both in acknowledging their wrongdoing, and what is appropriate from there.
And to be clear, there’s no room on this post for discussions of due process or innocent before proven guilty. None of that is relevant here. Dan Harmon acknowledges his guilt.
He has apologized for it. Megan Ganz has accepted his apology and forgiven him.
I’d be entirely understanding if a production company said “Given your self-confessed track record, we’re not willing to allow you to have hiring and firing power over women anymore.” Should a company Dan works with do more than that?
The idea you might wake up and find yourself living in a MMORPG for no conceivable reason, generally as a powerful hero, seems increasingly common these days. (Especially in anime.) For those of you worried you might not immediately grasp what has happened to you if this should occur, we present:
Top Ten Signs You’ve Woken Up in a MMORPG
10. Smashing random people’s wardrobes, chests, flower-pots, and vases is a reliable and reasonable way to make money. Also, no one ever complains about it. Even if they’re standing right there when you smash their stuff.
9. You have one job. It’s healing people, drawing the attention of the enemy, or killing things. That’s it. As a hobby, you may make multidimensional bags and sell them in the only auction house in the universe to have perfect security.
8. You can picture the most important lore of the world as clearly as if you had watched it on a screen, but rarely know the names of the townspeople you meet or have any idea why they are paying you to kill 60 wolves.
7. There’s no refrigeration that you can see, but your food never spoils. Or goes stale. Or leaves stains on your gloves, even when you are eating Hero Quest Stew without benefit of a bowl or spoon.
6. It takes you hours or even days to gather the materials needed to make something (no matter how simple it is), but only 7 seconds to actually make it (no matter how complex it is).
5. While the exact range varies by foe, as long as you stand far enough away from someone they don’t react at all when you kill their friends and countrymen. You can see them, so they can see you, but it’s like the Batlovian guards don’t care how many Batlovian wolf-trainers you slaughter.
4. When you check the body of the wolf you killed, you find a rusty dagger, some magic pants, and a well-worn book.
You have NO idea where the wolf was keeping these things, or what use it had for them.
3. The absolute limit of what you can carry is not based on total weight or size of your gear, but just how many individual things you have. Fifty greatswords? Fine. Fifty horses? Sure. Fifty-one pebbles? Impossible.
2. Aside from a few close friends, everyone else in the world seems to either only say the same three things, or constantly cuss, insult each other, and talk about stupid political ideas.
1. After 10 months of quests and battles you finally grasp the Artifact of Unlimited Power, which is the most effective magic augmentation you can even conceive of. Then, 12 months later, you begin picking up random loot that is far more powerful. But NOW you are on a mission to acquire the Relic of Incomparable Potency. … Which will also turn out to be eclipsed by random things you find in wolf pelts a year or so later.
I has it.