Alternate Multiclass Rules for Starfinder (Operative)

Since we’ve spent this week introducing the Multiclass ThemeType concepts, providing examples for envoy, mechanic (with drone), mechanic(with exocortex), and technomancer, and name-dropping the Really Wild West, it seems a good idea to keep that momentum with another class that has abilities that are difficult to scale—the operative!

Operative ThemeType

You have extensive training in the arts of spying, stealth, subterfuge, or a combination of all of those. It’s not your primary area of expertise, but then, isn’t actually being good at something else entirely the best possible way to maintain your cover?

Theme Knowledge (Ex, Theme, 1st Level): At first level, you gain either Bluff or Stealth as a class skill. If you have both of these as class skills from other sources at 1st level, you instead gain a +1 bonus to one of the two skills. Once these choices are made, they cannot be changed.

If you select Bluff, you may use your Bluff skill bonus as your Stealth skill bonus, and are considered trained in Stealth. If you select Stealth, you may use your Stealth skill bonus as your Bluff skill bonus, and are considered trained in Bluff.

Minor Trick Attack (Ex, Archetype, 2nd Level): You gain the operative’s trick attack ability, subject to all of that class feature’s requirements. Your trick attack does not deal any additional damage, but on a successful skill check it does cause your target to be flat-footed against your attack.

Exploit (Ex, Archetype, 4th Level): You gain one operative exploit, selected from the list of 2nd level operative exploits. You treat your character level as your operative level for all operative exploits gained from this Multiclass ThemeType.

Edge (Ex, Theme, 6th Level): You gain a +1 insight bonus to all skill checks, and to initiative checks.

Basic Trick Attack (Ex, Archetype, 6th Level): Your trick attack now deals 1d8 additional damage for every three full character levels you have.

Exploit (Ex, Archetype, 9th Level): You gain one additional operative exploit, selected from the list of 2nd level operative exploits.

Improved Edge (Ex, Theme, 12th Level): Your insight bonus to all skill checks and initiative checks increases to +2.

Exploit (Ex, Archetype, 12th Level): You gain one additional operative exploit, selected from the list of 2nd level or 6th level operative exploits.

Greater Edge (Ex, Theme, 18th Level): Your insight bonus to all skill checks and initiative checks increases to +3.

Exploit (Ex, Archetype, 18th Level): You gain one additional operative exploit, selected from the list of 2nd, 6th, or 10th-level operative exploits.

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About Owen K.C. Stephens

Owen K.C. Stephens Owen Kirker Clifford Stephens is a full-time ttRPG Writer, designer, developer, publisher, and consultant. He's the publisher for Rogue Genius Games, and has served as the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the Editor-in-Chief for Evil Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps. He has a Pateon which supports his online work. You can find it at https://www.patreon.com/OwenKCStephens

Posted on June 22, 2018, in Game Design, Starfinder Development and tagged , , , , , , . Bookmark the permalink. 1 Comment.

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