Awesome 80s: Gazer Guns (for Starfinder)
Posted by Owen K.C. Stephens
Some weird, awesome stuff came out in the 1980s, that impacted my geek trajectory significantly. The Awesome 80s line of blog posts is about sharing some of the things I have been inspired to create by movies, shows, games, and literature of that decade. In this case, it’s gazer guns, optical weapons that use the optic nerves (or cameras) to access the nervous systems.command circuits of a target and shut them down.
This one is a bit more obscure so I’ll mention, there was this 1981 science fiction film written and directed by Michael Crichton called Looker…
Gazer guns create bolts of intense optical patterns that, when perceived by optical nerves, travel directly to the brain and can short-circuit the nervous system (or control circuitry) of nearly any creature with sight. Gazer gun attacks are made against a target’s EAC.
The damage dice of a gazer gun don’t indicate points of damage, but instead the number of rounds an affected creature is dazzled. If a gazer gun affects a creature that is already dazzled, the creature is instead dazzled, flat-footed and off-target for the duration indicated by the damage dice. If a gazer gun hits a target that is already dazzled, flat-footed, and off-target, the target must make a Fortitude save (DC 10 +1/2 weapon item level +attacker’s Dex modifier, minus any penalties that apply to the attack roll) or be dazzled, flat-footed, off-target, and staggered for the duration indicated by the damage dice. If a gazer gun hits a target that is already dazzled, flat-footed, off-target, and staggered, the target must make a Fortitude save (same DC) or be dazzled, flat-footed, off-target, and dazed for the duration indicated by the damage dice.
A creature dazed by a gazer gun does not notice the passage of time while dazed, and is not aware of events that happen within the condition’s duration.
A gazer gun cannot make attacks against creatures that cannot see the attacker, including those that are blinded or sightless.
All gazer guns are of light bulk, and have a capacity of 20 and a usage of 1.
|Untyped Small Arms|
|Gazer, astarte||1||200||1d2||Staggered||20 ft.|
|Gazer, qetesh||4||2,500||1d3||Staggered||30 ft.|
|Gazer, hathor||8||10,000||1d4||Stunned||30 ft.|
|Gazer, turan||10||19,000||2d3||Stunned||40 ft.|
|Gazer, nanaya||12||44,000||2d4||Stunned||50 ft|
|Gazer, venus||14||90,000||2d5*||Stunned||60 ft|
|Gazer, xochipili||16||200,000||2d6||Stunned||70 ft|
|Gazer, prende||18||400,000||2d7*||Stunned||80 ft|
*If you do not have access to d5s, this damage can be 1d4+1d6. If you do not have access to d7s, this damage can be 1d6+1d8.
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