Starfinder Archetype: Xorarcan Centurion
Posted by Owen K.C. Stephens
The proud warrior species of the Xorarcan, and rules for using them as a player character species, were introduced here. While all Xorarcans are resilient, and those raised in the native tradition of Xorarcan warriors are all feared in battle, the legend of the unstoppable Xorarcan champions largely comes from encounters with their elite centurions.
Xorarcan centurions train to harden body and mind, and hone themselves to battle-ready perfection. They are a tradition that evolved from the shock soldiers of he Overlords, who forced Xorarcans to sacrifice their lives fearlessly to gain even small advantages over the Overlord’s enemies. While those shock troops often died before becoming veterans, over generations of endless combat, and some horrific experimentation by the Overlords themselves, the surviving Xorarcans learned to survive even nearly-impossible battlefield conditions. With the Overlord’s empire collapsed, the Xorarcans take pride in reclaiming this brutal period in their history, and applying the lessons learned through endless war for cruel masters to achieve their own goals.
A Xorarcan centurion expects to be the point of the spear, the first into the breach and the last off the battlefield. They train not for a single method of combat, but to be prepared for any adversity, and to seek out foe’s weaknesses and maximize allies’ strengths.
Xorarcan Centurion (Archetype)
You have spent your life training to be the ultimate combatant. Much of that training is pure skill and martial technique, but some is also calling upon the changes wrought to your lineage by the Overlords when they used Xorarcans as shock troopers and cannon fodder. While your hate for the long-lost Overlords is as great as any native of Xorarca, you have reclaimed some of the horrors they inflicted upon your ancestors to better serve those you hold dear.
Only members of the Xorarcan species, or characters with the Xorarcan Warrior theme, can take the Xorarcan Centurion archetype.
Centurion Traits: At levels 2, 4, 6, 9, 12, and 18, a Xorarcan centurion may choose to take a centurion trait as an alternate class feature (using the normal rules for archetypes), or may instead gain the normal class feature for their class and level. Once this choice is made at each level, it cannot be changed. Each centurion trait may be selected only once unless it states otherwise.
Battle Meditation (Ex): You have learned the ancient Xorarcan techniques of mind over body, and can force your physical form to obey your will. At the beginning of your turn you have a 50% chance of ending any bleed effect you are suffering. Additionally, you can imbibe one serum or medicinal (or poison, if you wish), and have the effects delayed as your metabolism holds off any changes wrought by the material. As a move action, you can have the serum, medicinal, or poison take its normal effect on you. Once you use this ability in this way, you cannot do so again for 24 hours.
Combat Training: You gain one bonus combat feat. You must meet its prerequisites normally. You may take this alternate class feature more than once. Each time, you must select a different bonus combat feat.
Crusader’s Blade (Su): Your ancestors were exposed to eldritch energies as part of the Overlord’s efforts to turn them into better shock troops. You have learned to access those energies to melee weapons you use. You may cause any melee weapon you attack with to have the block, bright, and penetrating special weapon properties.
Dimensional Blade (Ex): Your ancestors were exposed to strange dimensional energies as part of the Overlord’s efforts to turn them into better shock troops. You have learned to access those energies to empower attacks you make. Your melee attacks gain the force descriptor. The first ranged attack you make each round also gains the force descriptor. This does not change the AC your attack targets or its damage type (if any), but does generally allow you to affect incorporeal targets normally.
Flight Pack (Ex): You have recovered an ancient Xorarcan flight pack, and restored it to at least partial function. You can attach it to any suit of armor you wear with 10 minutes of work. This does not take an armor upgrade slot. If you do not have a flight speed, this acts as if you had a 1st level flight spell cast on you, and in zero G you are always considered to be adjacent to an object that allows you to push off it and gain a +4 bonus to Acrobatics checks made in relation to the Moving in Zero G rules.
If you do have a fly speed, your flight pack also increases your maneuverability by one step. If you already have perfect maneuverability, instead you gain a +10 bonus to your fly speed.
Incorruptible (Ex): you have hardened yourself to resist and throw off all efforts to weaken or debase your body. When you make a successful saving throw against an affliction (curse, disease, or poison), you are cured of that affliction. Any damage already inflicted by the affliction must be restored or fade normally.
Ironclad (Ex): You have learned to leverage the joints, lockouts, and hard plates of armor to your benefit when lifting or carrying items. You treat your Strength at 4 higher for purposes of meeting armor proficiency feat prerequisites, and using heavy. When wearing light armor, your carrying capacity is calculated as if your Strength was 2 higher. When wearing heavy armor, your carrying capacity is calculated as if your Strength was 4 higher and you treat your Strength as being 4 higher when determining your effective Strength for wielding heavy weapons.
Martial Prowess (Ex): You have mastered several Xorarcan fighting techniques. Your melee attacks have the disarm and trip special weapon properties. They also have the staggered critical hit effect. If they already have a critical hit effect, when you score a critical hit you may choose between the attack’s normal critical effect, and staggered. If the attack normally has the staggered critical hit effect, you may choose to instead apply the stunned critical hit effect.
Spirit of Xorarca (Su): You can channel the spirit of the harsh world Xorarcans call home to imbue your attacks with lethal forms of energy. Once per day as part of making an attack, you can choose to add the corrosive, flaming, frost, shock, or thundering weapon fusion to one weapon you are attacking with. If you are of chaotic alignment, you may instead add the anarchic fusion. If you are of lawful alignment, you may instead add the axiomatic fusion. If you are good aligned you may instead add the holy fusion. If you are evil aligned, you may instead add the unholy fusion.
This fusion does not count against the weapon’s maximum number of fusions, and can be applied to a weapon of any item level (or your unarmed attacks). The fusion only functions with attacks you make. The fusion lasts until you next regain Stamina Points during a 10-minute rest, though you may suspend it for any attack you do not wish to use it.
If you have already used this ability for the day, you may spend a Resolve Point to use it again. A weapon cannot have more than one fusion from this ability active at a time—if you use it on a weapon that already has such a fusion, the older fusion from this ability ends.
You must have the crusader’s blade, dimensional blade, or martial prowess centurion trait in order to select this centurion trait.
Wallbreaker (Ex): You have trained yourself to overcome the limits of physical exhaustion and trauma, a limit known in Xorarcan philosophy as “the inner wall.” You gain a +4 bonus to Constitution checks to continue running, to avoid damage from a forced march, to hold your breath, and to avoid damage from starvation or thirst. You also gain a +4 bonus to Fortitude saving throws to avoid taking damage from hot or cold environments, to withstand the harmful effects of thick and thin atmospheres, to avoid choking when breathing in heavy smoke, and to avoid fatigue caused by sleep deprivation.
Additionally, as a move action you can recover a number of Stamina Points equal to your character level. Once you have used this ability in this way, you cannot do so again until you have recovered Stamina during a 10-minute rest.
Warrior Spirit (Ex): You can call upon the legendary Xorarcan determination to overcome great adversity. Once per day when you fail at an attack roll or saving throw, as a reaction you may immediately reroll the failed attack or save with a bonus equal to your character level.
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About Owen K.C. StephensOwen K.C. Stephens Owen Kirker Clifford Stephens is a full-time ttRPG Writer, designer, developer, publisher, and consultant. He's the publisher for Rogue Genius Games, and has served as the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the Editor-in-Chief for Evil Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps. He has a Pateon which supports his online work. You can find it at https://www.patreon.com/OwenKCStephens
Posted on October 29, 2018, in Game Design, Microsetting, Starfinder Development and tagged Ancestries and Species, Game Design, Geekery, PC Options, Starfinder, Xorarcan. Bookmark the permalink. Leave a comment.