Writing Basics: Paginations and Wordcounts
In this installment of Writing Basics I’ll take a brief look at two related subjects that freelance writers often don’t need to worry too much about, but that are extremely important to the RPG industry overall—paginations and wordcounts.
These are good examples of the kinds of topics I never got much training about in school, and had to pick up as I went through my career. While early on I didn’t ever need to work with these much, the time came when I was trusted enough to begin to get jobs that DID require me to make calculations based on these elements, and I was woefully under-prepared for it. Luckily I managed to find some people willing to explain the core skills to me before I messed anything up too badly, but it would have been useful (to me, and my developers and editors) if I’d understood how these tools are used, and connected, long before I had to be able to create them myself.
In concept a wordcount is extremely simple—it’s the number of words a project needs to fill. There used to be lots of ways commonly used to calculate the word count of work you’ve finished, but nowadays most people just use the wordcount in their word processor program of choice. That’s fine… as far as it goes. I’ll note that since the industry standard in my experience is Office Word, you want to make sure your program of choice calculates a file’s word count in roughly the same was Word does, so if you developer asks for 1,500 words, your computer agrees with their computer on how close you are to hitting that.
Calculating what wordcounts should be in advance is more complicated, and we’ll get to that after we briefly discuss paginations.
A pagination is a document that lays out the specific pages of a book. It is used to determine what content goes on what page. The most common form I am used to is usually an Excel file or similar document that actually has a cell for each page, in which you list what’s on that page. Let’s do a super simple example, for an 8-page book on halfling war baking, as a table.
Title Page
Page 1 |
Credits
Table of Contents Page 2 |
Introduction
½ page art
Page 3 |
Halfling War Baking History
Page 4 |
War Baker Archetype
¼ page art Page 5 |
|
Equipment: Battle Muffins
¼ page art Page 6 |
Glossary
Index Appendix 1 Page 7 |
½ page ad
OGL
Page 8 |
Page 1 is the first page of the book separate from the cover, and is therefore a right-hand page. That’s why there is a blank entry to the left of it—when I open this 8-page book, the first thing I’ll see (after endpaper, which doesn’t count for our purposes but is sometimes printed on and would be listed as “front inside cover” in that case) is the inside of the front cover on the left, and the titles page on the right.
After that everything is 2-page “spreads.” Pages 2 and 3 will open with 2 on the left and 3 on the right. That means by looking at my pagination, I know that when reading the book you can see those two pages at the same time. This is extremely useful when determining where art goes—you don’t need art on every page. You don’t even need art on every 2-page spread. But you do want art fairly evenly distributed throughout an RPG book, or it becomes a dreaded “wall of text.”
Now obviously you don’t need a table of contents AND a glossary AND an index AND an appendix in an 8-page product. But when planning a physical book, you need to know how many pages your final product will be, and things like this take up space, and often can’t be written until so late in the process there’s no way to just flow them into a layout program and see how much room they eat up. By creating a pagination, you can leave room for these before they are written. Of course that means you need to know how much room you need for them, and that’s often a guessing game based on experience. But at least with a pagination, you have a chance to allot space for these things.
Now that we have a basic pagination, we can look at word count. While this is also a bit of a guessing game, there are factors we can depend on to get much closer than if we just use some generic round number. (That said, I use 22,000 words per 32 8.5×11 page of a 32-page or larger book when I can’t do a pagination for some reason, and while it’s not perfect, it’s often close enough for back-of-napkin calculations).
One of the things you need for an accurate wordcount is a finalized layout style. This is one of the reasons freelancers often don’t have to worry about figuring out their own wordcount—they would have to work with the layout artist to know the book’s fonts, styles, headers, and so on. But once you know how words are going fit onto a page, you can just count the words in 20 or so pages using those layout parameters (with no art or tables), and divide by 20, and that’s your rough per-page wordcount. Let’s say a page of nothing but normal words turns out to be 900 words per page for your graphic design. That means an 8-page book would be 7200 words, right?
Well, no.
Again, go to our pagination. We know the title page is just going to be the title of the book. The credits and table of contents are going to take up some words, but those aren’t part of the wordcount we need a freelancer to provide. Same with the glossary, index, and appendix—we need to remember those need to be done, but they aren’t the same as the halfling war baker material. The OGL is a bunch of words, and it’s super-important the writer work with us to make it accurate, but that’s not part of a project’s normal wordcount either.
The actual meat of this book is pages 3, 4, 5, and 6. That would mean a wordcount of 3600… except we already know there’s going to be art on those pages. A half page of art will reduce a page’s wordcount by, well, half… approximately. (This is all just an effort to get the best approximations we can—someday I may get into developing to fit, copyfit, layout to fit, and so on.) So with one ½-page piece of art and two ¼-page pieces of art, I lose a whole page worth of wordcount.
That means if I want to assign this to a freelancer to write, or I want to have a good idea how long it’ll take me to write, the core part of this book is 2700 words. Specifically, the introduction is 450 words, the history is 900, the archetype is 450 (and that ½ page art had better be a visual of that archetype), and the battle muffins take up 675.
There are also lots of other problems a pagination can help you avoid. Let’s say, for example, that my freelancer comes back to me and says they want to take 150 words from the introduction, 150 from the history and 150 from the muffins, to add 450 words on dwarven war baking. That’s easy in a word-processor, but with the pagination I can see if I think I’d have any place to put that. Now I could just have the introduction end a paragraph before the bottom of that page, then begin the history, and have a tiny bit of it on page 3, and have it run most of the way (but not all the way) through page 4… but everything is becoming a mess.
There are good reasons a lot of publishers won’t let you do this. That’s outside the scope of this article, but you can see how knowing what goes on each page helps plan out any changes that get proposed as the writing progresses.
It’s also useful for placing art, ordering art if you need to do that before the text is done, keeping track of tasks like creating tables of content, and so on.
And, hopefully, it helps show why developers and editors love writers who can get within 2-3% of their exact wordcount. If I ask someone for 1500 words on war muffins, giving me 1800 words isn’t really doing me any favors. In fact, it makes work for me. That’s often less work than if someone only gives me 1350 words out of 1500, but I am still happier if I get 1475 to 1550.
With things designed only for a web blog post or an e-book, these hard wordcounts are often much less important. But paginations and the wordcounts they generate remain common tools of the industry, and even if you aren’t working with them yet it’s useful to know how they function.
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Posted on November 8, 2018, in Business of Games, Game Design, Musings, Writing Basics and tagged Business, Essays, gaming. Bookmark the permalink. Leave a comment.
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