Writing Basics: Index Page
The “Writing Basics” line of articles is my effort to codify some things that are fairly fundamental to writing in the tabletop RPG industry, but which aren’t generally taught in schools or discussed much in how-to forums and convention panels. These are things I’ve mostly had to pick up over the years, which I would have loved a short primer on when I was getting started (or, in some cases, even ten years into my RPG writing career).
As this line of articles grows, some folks have asked me if I will cover a topic that… I already covered!
Right. Social media is NOT a steady, reliable, or easily searched information distribution mechanism.
So, to help anyone who might wonder what topics I have already cover, here’s the Writing Basics Index Page, with a short description and link to each article in this series. I’ll update this page as I keep writing these.
From Nothing to a Game Book: What is the process that leads from nothing to a company publishing a finished book? This is my best stab at a high-level, rough overview. It is, at best, a sketch that covers a lot of different ways this happens, but there are companies that add steps, or skip steps, or do things in a totally different order.
Paginations and Wordcounts: In this installment of Writing Basics I take a brief look at two related subjects that freelance writers often don’t need to worry too much about, but that are extremely important to the RPG industry overall—paginations and wordcounts.
Introductions: This covers the topic of “Introductions,” by which I specifically mean the text at the beginning of a product, book, chapter, or section (likely with its own header—these things are often interconnected), that explains what’s actually in that section of text. Ideally, it’s interesting to read, gives the reader some idea of what information is coming and why, and gives some context how that material connects to other books/products/chapters/ or sections of text.
Headers: Headers are the big titles of sections of books that tell you (roughly) what content is in that section. If you want a quick overview of what headers are, how to mark them in a manuscript (which, I should note, is actually “however your publisher tells you to,” though the [H1]- and [H2]-style designations are pretty common if not universal), go check out Rogue Genius Games’ “RGG Writer Guidelines,” which discuss headers and how to let your editor and layout artist know where they should in your manuscript.
Final Checks for RPG Manuscripts: In this entry, I going to talk about the all the work you should be doing after you are done writing, but before you turn over the manuscript. These last checks are often the difference between a polished manuscript that gets people’s attention, and a barely-useful mess that requires significant work from your developer/editor/producer/publisher to bring up to their standards.
Check the Rights to Anything You Use in Publishing: This is SUPER basic, but I see smart people get it wrong all the time.
Impostor Syndrome: A lot of creatives have it. I have it. Here are some of my coping mechanisms, in case any of that is useful to someone else (and, you know, why would it be given that I clearly have no idea what I am talking about).
Got a Writing Basic you’d like to see covered? Want to support the time it takes me to write things like this? You can request the first and help with the second by joining my Patreon, for as little as a few bucks a month!
Posted on November 9, 2018, in Business of Games, Game Design, Writing Basics and tagged Index, Writing Basics. Bookmark the permalink. Leave a comment.
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