Supers Ideas: The Knight Shift
Some ideas refuse to leave me alone until I write them up to at least a sketch level. This is one of those. I haven’t even searched for similar ideas and names already in use, yet.
THE KNIGHT SHIFT
When Citadel City’s primary defenders are injured, off in space, or just on vacation, the citizens still sleep safe knowing they remain watched over by the less-experienced, less-famous, but still competent Knight Shift.
The Knight Shift can be B-Team backup for the Player character heroes, or just interesting local color.
The Amalekite: The Amalekite is a powerful champion that appears to be a mighty armor made of stone and metal, marked with ancient sigils and crafted in a mix of Biblical and modern styles. The Amalakite can teleport at sunup and sundown, stand watch ceaselessly, fly, command (but not create) fire, always hear its name if spoken by one who has met it, and is spectacularly powerful and strong. Though the Amalekite can bleed if struck hard enough, no one has ever seen its wearer, who is often thought of as the bravest and most noble of the Knight Shift, and sometimes considered “too good” for the ‘secondary’ team of heroes.
In truth, the Amalekite is not a suit of armor worn by anyone at all, but a powerful sorcerous tool created in ancient times by the last of the Amaleks. It is controlled by the dreams of whoever last spoke the rites of kingship over it. Lost for eons, the words were found inscribed in a table by Clifton Kirk, a famed archeologist in the 1960s. Fearing the power of the Amalekite, Kirk never risked speaking or sharing them. Kirk sadly turned to alcoholism when his career never reached the level of success he felt he deserved for finding the Amalekite (a fact he kept secret), and when he died his possessions passed to his estranged son Steven Kirk.
Steven spoke the words accidentally, while going through his father’s papers, and gained the power to command the Amalekite in his sleep. There is no risk to him, he feels no pain, expends no energy. He has even learned to enter a dreamlike state while waking by smoking various herbs and playing mindless video games. But, of course, if his identity was ever discovered, Steven would be in great danger.
And so the master of the Amalekite lives in his mother’s basement, high and dozing off most of the time, as the resentment that none of the acclaim, hero worship, and less proper offers of thanks and rewards ever filter down to him, a massively obese, homebound, part-time online customer service rep.
Dexter: When Caliburn the NovaGuard used his NovaStrike to slow Voidrox the Sun-Killer, the feedback destroyed Caliburn entirely.
Except for his right hand.
With the last mote of Novadronimum in the galaxy powering it, with just a tiny piece of the Justice Circuit still held within it, that hollowed-out gauntlet followed its core programming, and sought someone most in need of justice, and compatible with its (broken, fragmented) OathCode. It should serve as no surprise, perhaps, that it found at that moment the person with the strongest combinations of a need for justice and the strength to fight for it was a young black transgender woman. And so it configured itself to fit on Samantha Baker’s right hand, and gave her a fraction of the last NovaGuard’s power.
And as Dexter, she has wielded it to oppose every injustice she could find since, fiercely, fearlessly, and relentlessly.
Diagoras: Diagoras is the distant descendant of the famed pugilist and athlete Diagoras of Rhodes, and is the chosen and beloved of Palaestra, goddess of wrestling. His skill and ability are defined as the best that any mortal human (which turns out to mean unpowered human) has ever performed in competition. He is thus skilled with all tools of sport, including javelins, discus, bows, rifles, bowling balls, shot-puts, and so on. He often wears sports-related armor, and carried various sport paraphernalia with him.
As a near-demigod, he is also surprisingly resilient, and though showy, and often willing to do things the hard way if it’ll look more impressive, still honestly wishes to fill the role of hero and make the world a better place.
DefCon: The last of the Countdown Clones, from the Countdown to Calamity event, DefCon was the only one of the clones to reject his programming and work with heroes to prevent the Calamity. He has since become a full-time hero, trying to understand his place in the world as a sapient strong-AI with all the knowledge and intellectual capacity of a mature adult, but only a few years of actual life experience.
DefCon still has a ‘5’ on his forehead, as all the Countdown Clones did. If he absorbs enough damage, he becomes tougher, stronger… and angrier. The ‘5’ then becomes a ‘4,’ and DefCon 4 is a somewhat less kind and patient personality. If the increased resilience of DefCon 4 doesn’t prevent him from absorbing a great deal more damage, the ‘4’ becomes a ‘3,’ and he gains an angrier, more prone to violence personality while turning into someone who can go toe-to-toe with some of the most powerful known superbeings. each state lasts only a few minutes, unless it continues to absorb energy from massive attacks.
No one knows what DefCon 2 or DefCon 1 are like.
Firecracker: Rita Miguel was born in the late 1990s a Booster, one of the rare humans who, apparently at random, inherits a superior mental and physical capacity. Almost a textbook Booster, Rita was able to perform 25-50% above peak human athletic and mental capacity–running a two-minute mile, testing at an IQ of 280, able to deadlift 1,400 pounds, able to go for 300 hours without sleep and still function, and more.
Her parents, second-generation immigrants, knew the US government wanted all Boosters to be registered, and thought this would be what was best for their girl. After all, General Glory was a registered Booster, and a national hero, and with registration came free education and health care. So Rita grew up to be poked, and prodded, and tested, and assumed she would be able to fulfill her lifelong dream of being a costumed hero, like so many other Boosters that went through the program.
The All-American Alliance sponsored most of the pretty white Boosters in her classes as teens. General Glory picked a series of young Boosters to be his sidekick Private Patriots. A few Boosters were adopted by wealthy families who trained and equipped them to be local heroes and good PR for those families, while others got corporate sponsors.
But no own gave any such opportunity to Rita, and at 18, she aged out of the system.
So, she made her own patriotic costume, named herself “Firecracker” for her strong personality, and went it on her own, assuming her success would earn her a slot on the Federal Guard, or the Regulators, or the Heroes’ Alliance.
Six years have passed. Firecracker is one of the hardest driven, most dedicated, most skilled Booster heroes. She didn’t so much join the Knight Shift, as she saved them from biting off more than they could chew, and agreed to help out when they realized how well she understood the independent hero life. She is the ad hoc leader of the Knight Shift, though this is not an official position.
She doesn’t think General Glory will call, anymore. But that’s not going to stop her.
She’s a Firecracker.
Mona Lisa: Mona Lisa is a disembodied psychic presence. She was an innocent bystander slain during the Mind Wars event in Citadel City. For some reason, unlike others killed during those weeks, Mona Lisa managed through sheer force of will to project her consciousness into a nearby classic painting. Her intellect thus survived, and she has come to even appreciate the freedom her new form gives her.
Mona mostly exists on the Ethereal Brane, free of any constraint of the physical or temporal. However, she can use a conceptual gate formed by any image of a woman on the material dimension to look in on and communicate with the mundane world. Thus she can use the eyes of any image of a woman to see, the ears of any image to hear, and the lips of any such image to speak. The better the image, the stronger her power through it. Members of the Knight Shift generally carry both a smartwatch program with a hi-resolution image of Mona that she can easily find and inhabit, and a back-up in the form of a painted coin or picture in a locket.
While Mona mostly acts as a scout and communications relay, she has grown into a powerful psionic force, easily able to engage other mentallists and most supernatural creatures if they are anywhere near an appropriate image, and even able to whisper subtle influences into the minds of nonpsychic brains.
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