Writing Basics: The First Draft
Your first draft doesn’t have to look like anyone else’s.
Yes, there’s a time and place where you need to be able to share your ideas with editors, developers, playtesters, and so on.
And, yes, it’s worth reading up on how other people draft and outline and process their work, to see if those techniques are useful to you.
But your FIRST draft doesn’t have to be anything more than a starting point. I, at least, never worry too much about what the final product is going to be when starting my first draft. I throw ideas at the page, and see what sticks. Often I have half-finished sentences I abandon because my brain finds something better.
Maybe you work that way. Maybe you don’t.
Just don’t let concern about your first draft being *right* sideline you from WRITING.
You can fix, change, revise anything you want in a second draft.
But only if the first draft happens.
Posted on October 3, 2019, in Business of Games, Game Design, Musings and tagged Business, Development, Geekery, Publishing, Work, Writing Basics. Bookmark the permalink. Leave a comment.
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