The AssassiNations is a conceptual paradigm, a rough description of a secret world and their rules and rulers, designed for use in TTRPG campaigns where something a step more involved than just secret societies is desired.
The AssassiNations are non-territorial governments that rule over populations of secret societies and superhuman clans, ruled with an iron fist by the Erebocracy and it’s regimented laws known as the Canon. They are also one of the least closely-guarded secrets in the world.
Nearly all classic world powers are aware of them. In most service industries between 10-15% of the members know enough to avoid violating the Canon, but that goes up for many fields such as train and bus employees, hotel concierges, sex workers, smugglers, and mercenaries. More than 3/4 of the cabbies in New York City are formally Read In, even if they are mostly nonpartisans.
Despite nearly 10% of the world’s population having some level of familiarity with the AssassiNations, that knowledge does not spread. No one who does not need to know is told, and this rule is very rarely broken. In part, this is because the Erebocracy forbids such revelations, and rules over the greatest sects of secret killers, spies, and double agents the world has ever known. And partly, it is because it’s better for everyone that way.
The AssassiNations are a solution to the problem of there being more than one clade of person in the world. While the classic governments of the world are sufficient for most people, there is a second kith of people with extraordinary abilities. They have been called many things over the eons–Argonauts, fey, djinn, even demigods. The next step in human evolution. Aliens. What is important is that the Shadowbreed exist, and are capable of acts of reasoning, endurance, resilience, accuracy, and strength literally impossible for typical humans.
The Shadowbreed vary between 2-15% of the human population, and are found in every nation, every ethnicity, every culture. If they are a different species, they are as broad and varied as humanity itself. If they are a mutation, they are one that does not seem to be spreading. If they are sidhe, they lack the vulnerabilities legend suggests they should possess.
The AssassiNations themselves are often strongly tied to their native cultures, though they evolve and adapt and adopt as any culture does. Whenever a territorial government or group explored, conquered, committed genocide, there were Shadowbreed AssassiNations present on both sides. Once, they warred in near-open conflicts, many of which are the source of ancient mythology. But with the rise of the Erebocracy and it’s Canon, their conflicts are much more regimented. Choreographed. Secret. Quiet.
Canon dictates no single conflict may include more than a dozen Shadowbreed without Ereborcracy sanction. Sanctions are generally in the form of contract hits, laying a price on the slaying of a rogue Shadowbreed that any member of an AssassiNation can claim. No one who is not Read In is ever to be involved in any AssassiNation business or conflict, and only regional Triararchs and their sworn Liturgies can read anyone in. Anyone not a formal member of an AssassiNation is nonpartisan, not to engage in violence against Shadowbreed, or be a target of it.
All AssasssiNation services, known as Custom, as available only to those in good standing with the Ereborcracy. Custom is paid for only in Blood Gold, red coins only the AssasiNations mint or use, and any single Custom has a cost of a single Blood Coin. Custom includes the creation of things that might be seen as “magic” by those who do not know the ancient techniques and materials used to craft them. Business suits of dyed golden spider thread, stronger than steel. Secret therapies of bacteriophage, custom-designed nanite-controlled hormones, and fungal skin grafts. Combat caseless ammunition that pack 100 flechettes into a common-looking pistol. AI programs that truly can extrapolate new information from security cameras to create pictures of events that happened just offscreen. There are limits to Custom Craft, but they are not the limits of the rest of the world.
Specific locations are declared Moresnet — neutral zones where violence of any kind is forbidden. These include the headquarters of every AssasiNation, most churches and temples, and a significant number of hotels, pawn shops, bus stops, ships, and cemeteries. Most Moresnet are overseen by a Castellan, who within that single space is equal in rank to a Triararch, and is considered the match for a Liturgy even outside their domain. The Ereborcracy anoints Castellans, but cannot remove their title. It can, however, suspend the sanctions of anyone violating the neutrality of their Moresnet, and even place a price on their head. But only for 72 hours — if a Castellan has not been killed or forced to capitulate within that time, their authority and sanctuary within their Domain is maintained without further Ereborcracy interference for no less than a year and a day.
No action by a Shadowbreed may ever expose the Ereborcracy, the AssassiNations, the Canon, or any element of the careful balance of this shadow world. As needed Triararchs can Read In non-Shadowbreed for the purpose of maintaining the ability of the AssasssiNations to function and fight among themselves, but any that abused this power will be sanctioned.
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Posted on October 14, 2019, in Adventure Design, Adventure Sketch, Diesel Pulp, Microsetting and tagged AssassiNations, Development, gaming, Geekery, Random Stuff, Worldbuilding. Bookmark the permalink. Leave a comment.
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