Developing To Spec: Part 8 (c) -Exhausting Sickening, Staggering, and Stunning

This is a continuation of Part Eight of a series of articles looking at creating a set of Starfinder feats under specific constraints.  — or just the finished feats (as they are written) here.

While we were going through the PF core rulebook feats in order, when we ran into the first critical feat, we paused in Part Seven to look at all of those as a whole, and we tackled Critical Focus and Critical Mastery. We’ve been going through the critical feats for the rest of the week, and since I think we’ve hit every corner case and design principle already, today we’re just going to do all the last four.

EXHAUSTING CRITICAL (Combat)
Your critical hits cause opponents to become exhausted.
Prerequisites: Critical Focus, Tiring Critical, base attack bonus +15.
Benefit: When you score a critical hit on a foe, your target immediately becomes exhausted. This feat has no effect on exhausted creatures. The exhaustion ends as described in the exhausted condition, or can be removed by any effect that states it removes exhausted.
If the attack already has a critical hit effect, when you score a critical hit you may apply its normal critical hit effect or the effect from this feat, but not both.

SICKENING CRITICAL (Combat)
Your critical hits cause opponents to become sickened.
Prerequisites: Critical Focus, base attack bonus +11.
Benefit: Whenever you score a critical hit, your opponent becomes sickened for 1 minute. The effects of this feat do not stack. Additional hits instead add to the
effect’s duration.
If the attack already has a critical hit effect, when you score a critical hit you may apply its normal critical hit effect or the effect from this feat, but not both.

STAGGERING CRITICAL (Combat)
Your critical hits cause opponents to slow down.
Prerequisites: Critical Focus, base attack bonus +13.
Benefit: Whenever you score a critical hit, your opponent becomes staggered for 1d4+1 rounds. A successful Fortitude save (DC 10 +1/2 your base attack bonus + your key ability score modifier) reduces the duration to 1 round. If you use this critical against a creature that is already staggered, the additional rounds add to the condition’s duration.
If the attack already had a stagger critical hit effect, you may add 1 round to the duration of the condition applied by this feat. If the attack already has a non-staggered critical hit effect, when you score a critical hit you may apply its normal critical hit effect or the effect from this feat, but not both.

STUNNING CRITICAL (Combat)
Your critical hits cause opponents to become stunned.
Prerequisites: Critical Focus, Staggering Critical, base attack bonus +17.
Benefit: Whenever you score a critical hit, your opponent becomes stunned for 1d4 rounds. A successful Fortitude save (DC 10 +1/2 your base attack bonus + your key ability score modifier) reduces this to staggered for 1d4 rounds. If you use this critical against a creature that is already stunned, the additional rounds add to the condition’s duration.
If the attack already had a stunned critical hit effect, you may add 1 round round of stunned condition to the stunned or staggered condition applied by this feat. If the attack already has a non-stunned critical hit effect, when you score a critical hit you may apply its normal critical hit effect or the effect from this feat, but not both.

.

And that’s the end of the PF critical feats! So next week we get to tackle… Exotic Weapon Proficiency (for a game system that doesn’t have exotic weapons), and metamagic feat (for a game system that doesn’t have metamagic!)

PATREON
This series of posts about my specific game writing and development process (along with concrete examples and Starfinder feats) is — like all my blog posts — is only possible if people join my Patreon, help me have the free time to write these things, and let me know what you want to see!

About okcstephens

Owen K.C. Stephens Owen Kirker Clifford Stephens is the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the publisher and lead genius of Rogue Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps.

Posted on October 25, 2019, in Business of Games, Game Design, Pathfinder Development, Starfinder Development and tagged , , , , , , , , , . Bookmark the permalink. Leave a comment.

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