Developing to Spec: Part 10: When You Have No Plan
This is a Part Ten of a series of articles looking at creating a set of Starfinder feats under specific constraints. You can read along as we convert every feat in the PF core rulebook to Starfinder (and share my thoughts on that process, as a developer and writer)— or you can just look at the finished feats (as they are written) here.
While we were going through the PF core rulebook feats in order, we’ve once again hit a whole category of feats –item creation feats, beginning with Brew Potion–that play on game mechanics from PF that just don’t exist in Starfinder.
And, confession time, I have no plan for these.
I’ve known they were coming, in vague terms, since I began this project. And I’ve know they were the next thing to be tackled since last week, when I discovered I’d skipped a few things when I diverged from alphabetical order to tackle critical feats. So I have had lots of time to casually ponder this design issue. That often brings a number of ideas for how to work around some tricky bit of game design.
This time? Nothing.
Obviously I COULD just say I’ll do them later, and give myself more time. In some ways, that’d be the smart thing to do. But I want these articles to show how I tackle tricky development and design issues, so let’s pretend I don’t have any more time. I am on deadline. The project lead insists these be done, and I am out of time. So, since nothing else has sparked a good idea, it’s time to take an extreme measure.
It’s time to read messageboards.
I try to avoid this as a way to look for inspiration on specific questions, though I often do read game boards to get a feel for what players of a given game are thinking. But I am aware messageboards are not representative of all of a game’s players, and they can often have toxic elements I’d rather not dwell in. On top of that, when I am stumped on an issue I need to be careful not to plagiarize ideas I run into. Looking for inspiration is fine–taking someone else’s actual work and passing it off as my own isn’t.
So, reading through some Starfinder messagebaords today (there’s a reason this article got pasted so late in the day), I find the following common complaints about item creation in Starfinder.
It takes too long.
It doesn’t save you any money.
You have to have a big chunk of your wealth locked into UPBs instead of gear if you want to be able to craft while far from civilization.
Now I’m not going to play with costs at all. Equipment economy in -finder games is highly tuned for a reason, and adjusting it can lead to imbalances quickly, But there may be some room for solutions in the other issues.
You have mastered ancient alchemical and magical arts of potable and potent liquids.
Prerequisites: Life Science 3 ranks, Medicine 3 ranks.
Benefit: Over the course of ten minutes you can break down a number of posions, medicinals, spell ampules, and serums with a total item level no greater than your character level. You receive half these item’s credit value in UPBs.
Additionally with one hour of work, you can turn UPBs into a number of poisons, medicinals, spell ampules, and serums up to a total of item levels no greater than your character level. None of these items may have an item level greater than your character level.
Using this feat for either function requires you have access to an arcane laboratory, medical bay, or synthesis bay. Alternatively you can do this with an advanced medkit or chemalyzer, but are limited to objects with an item level at least 2 below your character level.
Okay… that seems like a usable feat! It’s focused, but it fixes some of the problems people have with crafting. And it’s optional after all — if a player doesn’t think it’s worth it for them, they don’t have to take it.
Can we do the same with Craft Magic Arms and Armor?
CRAFT MAGIC ARMS AND ARMOR
You have mastered ancient magical techniques to create and adjust armor and weaponry.
Prerequisites: Engineering 5 ranks, Physical Science 5 ranks.
Benefit: Over the course of ten minutes you can break down a number of weapons, suits of armor, shields, or fusion seals with a total item level no greater than your character level. You receive half these item’s credit value in UPBs.
Additionally with one hour of work, you can turn UPBs into a number of weapons, suits of armor, shields, and fusion seals up to a total of item levels no greater than your character level. None of these items may have an item level greater than your character level.
Using this feat for either function requires you have access to an arcane laboratory, hangar bay, or tech workshop. Alternatively you can do this with an appropriate toolkit, but are limited to objects with an item level at least 2 below your character level.
Well, it sure is a feat. We’ll see if this concept survives going through all the item creation feats!
This series of posts about my specific game writing and development process (along with concrete examples and Starfinder feats) is — like all my blog posts — is only possible if people join my Patreon, help me have the free time to write these things, and let me know what you want to see!
Posted on November 5, 2019, in Game Design, Musings, Starfinder Development and tagged #Microfeats, Development, feats, Game Design, gaming, Geekery, Genre Feats, Pathfinder, Starfinder. Bookmark the permalink. Leave a comment.