Developing to Spec: Part 10b: When The Easy Answer Is WEIRD
This is the second section of Part Ten of a series of articles looking at creating a set of Starfinder feats under specific constraints. You can read along as we convert every feat in the PF core rulebook to Starfinder (and share my thoughts on that process, as a developer and writer)— or you can just look at the finished feats (as they are written) here.
While we were going through the PF core rulebook feats in order, we’ve once again hit a whole category of feats –item creation feats. And I had no plan for handling that. So I came up with what I thought was a clever item creation feat for Brew Potion and Craft Magic Arms and Armor, and I can see how it’ll work well for Scribe Scroll and Craft Wondrous Item. Those are all well and good. Even Forge Ring is probably going to be okay.
But the NEXT feat I need to convert is Craft Rod. And there are Craft Staff and Craft Wand lurking out there, as well. So we need to get creative.
Looking at the types of equipment in Starfinder, I can map Scribe Scroll to spell gems, which serve the same function. I can map Forge Ring to magic rings, and Craft Wondrous Item to other classes of magic items. That still leaves augmentations, computers, technological items, hybrid items, vehicles, other purchases, and (if I got desperate) starships.
I’m going to discard computers, vehicles, and starships from the craft system immediately. Even ignoring how much those don’t feel like magic crafted items, the idea of letting someone make a computer in 10 minutes, which could then grant access to skills for example, seems clearly adventure-breaking.
I can see using Craft Staff for technological items (playing up that staves were, technically, weapons as well as magic items). Using Craft Wand for hybrid items is a stretch… but maybe I can find a way to have it make sense with the flavor text. That leaves me augmentations for Craft Rod, which again feels weird, but it IS a good game mechanical match.
This, by the way, is the point in a design process where if I was working in an office with other people employed by the same company, I’d lean over to whoever was next to me (for Starfinder, that was usually Rob McCreary or Joe Pasini), and ask them if this idea was TOO weird. failing that, if I had a developer or publisher to run it by, I’d ask for their input.
But since I am doing this project as a solo freelancer, I am on my own. It feels like it might be too weird… but it also works, so I’ll give it a go and see how I feel after the project is done. This is one of the things that can happen when you run into a major design challenge without having a solid plan to handle it, and just bull forward with the first thing that seems workable. (This is also one of the reasons a lot of game companies have developers — just because I decide this weird answer is okay doesn’t mean a publisher will agree with me. Developers help keep a game line;s tone consistent.)
You have mastered the ancient art of using magic and sliding, interconnected rods and gears to make functioning, complex machines to accomplish specific tasks.
Prerequisites: Life Science 9 ranks, Physical Science 9 ranks.
Benefit: Over the course of ten minutes you can break down a number of unimplanted augmentations with a total item level no greater than your character level. You receive half these item’s credit value in UPBs.
Additionally with one hour of work, you can turn UPBs into a number of augmentations up to a total of item levels no greater than your character level. None of these items may have an item level greater than your character level. They may be unimplanted, or you may create them automatically implanted in a willing target that is able to have an augmentation added to the appropriate system.
Using this feat for either function requires you have access to an arcane laboratory or medical bay. Alternatively you can do this with a medkit, but are limited to augmentations with an item level at least 2 below your character level.
You have mastered centuries of philosophy and techniques on using magic to create technological items. Though this ancient art began with just staffs, you can use it to produce the vast array of technology you are familiar with.
Prerequisites: Engineering 11 ranks, Physical Science 11 ranks.
Benefit: Over the course of ten minutes you can break down a number of technological items with a total item level no greater than your character level. You receive half these item’s credit value in UPBs.
Additionally with one hour of work, you can turn UPBs into a number of technological items up to a total of item levels no greater than your character level. None of these items may have an item level greater than your character level.
Using this feat for either function requires you have access to an tech workshop or vehicle bay. Alternatively you can do this with an appropriate toolkit, but are limited to objects with an item level at least 2 below your character level.
Yep, those are weird. But, at least right now, they also feel cool to me.
I’m keeping them for now, and moving on with this project!
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Posted on November 6, 2019, in Game Design, Musings, Starfinder Development and tagged #Microfeats, Development, feats, Game Design, gaming, Geekery, Genre Feats, Pathfinder, Starfinder. Bookmark the permalink. Leave a comment.