Developing to Spec: Part 10c: More Weird Design Choices

This is the third section of Part Ten of a series of articles looking at creating a set of Starfinder feats under specific constraints.  You can read along as we convert every feat in the PF core rulebook to Starfinder (and  share my thoughts on that process, as a developer and writer)— or you can just look at the finished feats (as they are written) here.

While we were going through the PF core rulebook feats in order, we’ve once again hit a whole category of feats –item creation feats. And I had no plan for handling that. So I came up with what I thought was a clever item creation feat for Brew Potion and Craft Magic Arms and Armor. The I applied it to Craft Rod and Craft Staff, which was weird. Now we go forward with Craft Wand and Craft Wondrous Items.

CRAFT WAND
Wands were one the magic tools of choice for spellcasters throughout the galaxy. No one knows what momentous shift changed how wands functioned, but you have studied all the rites and rituals that once created them. That knowledge turns out to apply well to the creation of advanced technology augmented with magic, despite the appearance of these “hybrid” devices often having little to do with what is often considered a ‘wand.”
Prerequisites: Engineering 5 ranks, Mysticism 5 ranks.
Benefit: Over the course of ten minutes you can break down a number of hybrid items with a total item level no greater than your character level. You receive half these item’s credit value in UPBs.
Additionally with one hour of work, you can turn UPBs into a number of hybrid items up to a total of item levels no greater than your character level. None of these items may have an item level greater than your character level.
Using this feat for either function requires you have access to an arcane laboratory or tech workshop. Alternatively you can do this with an appropriate toolkit, but are limited to objects with an item level at least 2 below your character level.

CRAFT WONDROUS ITEMS
You are well-versed in the creation of magic items that work off recharging pools of magic.
Prerequisites: Engineering 5 ranks, Mysticism 5 ranks.
Benefit: This feat interacts with magic items that have charges that refresh each day (see the rules on Charges in the Magic Item section of the Equipment Chapter of the Starfinder Core Rulebook). Over the course of ten minutes you can break down a number of such magic items with a total item level no greater than your character level. You receive half these item’s credit value in UPBs.
Additionally with one hour of work, you can turn UPBs into a number of such magic items up to a total of item levels no greater than your character level. None of these items may have an item level greater than your character level.
Using this feat for either function requires you have access to an arcane laboratory. Alternatively you can do this with nothing more than the UPBs and a relatively quite space to work in, but when you do so you are limited to objects with an item level at least 2 below your character level.

The reason I limited this to a specific subset of magic items is twofold. First, magic items can do nearly anything in Starfinder, so they are more flexible that technological items. Second, breaking them into different categories both gives me more space for Forge Ring and Scribe Scroll,and better models how Pf divides its categories of magic items.

That leaves just two more item creation feats, which we’ll tackle tomorrow!

PATREON
Like all my blog posts, this is brought to you by the wonderful patrons of my Patreon! I’m happy to do this kind of Practical TTRPG Designer masterclass free to the public… but it’s only possible for me to take the time to do so if people join my Patreon and help me have the free time to write these things!

About okcstephens

Owen K.C. Stephens Owen Kirker Clifford Stephens is the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the publisher and lead genius of Rogue Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps.

Posted on November 7, 2019, in Game Design, Musings, Starfinder Development and tagged , , , , , , , . Bookmark the permalink. Leave a comment.

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