Developing to Spec: Part 12c – Deft and Disruptive

This is the third section of Part Twelve of a series of articles looking at creating a set of Starfinder feats under specific constraints.  You can read along as we convert every feat in the PF core rulebook to Starfinder (and  share my thoughts on that process, as a developer and writer)— or you can just look at the finished feats (as they are written, and I have time over the holidays to update the list) here.

We’ve made it to Deft Hands, which has all the issues of Athletic and Acrobatic and similar feats. Luckily we can again use the same solution—look through the relevant feats and seek some design space open for new options.

DEFT HANDS
You have exceptional manual dexterity.
Benefit: You can perform the hide object, palm object, and pick pocket tasks of Sleight of Hand as move actions.

Disruptive is interesting, because it makes a spellcaster less likely to cast defensively… and defensive casting isn’t a thing in Starfinder. But if we just take the feat to be something that makes spellcasters near you less effective, we can build something interesting that does that without trying to replicate the exact game mechanics.

DISRUPTIVE (Combat)
Your training makes it difficult for enemy spellcasters to safely cast spells near you.
Prerequisites: Base attack bonus +6.
Benefit: Creatures within the area you can threaten with melee attacks take a -1 penalty to attack rolls with spells, and the save DCs of their spells are reduced by 1. If you hit such a creature with a melee attack these penalties are doubled as long as is it in your threatened area until the beginning of your next turn.

PATREON
This series of posts about my specific game writing and development process (along with concrete examples and Starfinder feats) is — like all my blog posts — is only possible if people join my Patreon, help me have the free time to write these things, and let me know what you want to see!

About okcstephens

Owen K.C. Stephens Owen Kirker Clifford Stephens is the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the publisher and lead genius of Rogue Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps.

Posted on November 21, 2019, in Business of Games, Game Design, Pathfinder Development, Starfinder Development and tagged , , , , , , , , . Bookmark the permalink. Leave a comment.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

%d bloggers like this: