Developing to Spec: Part 13c – Feats that are SO EXTRA
This is the third section of Part Thirteen of a series of articles looking at creating a set of Starfinder feats under specific constraints. You can read along as we convert every feat in the PF core rulebook to Starfinder (and share my thoughts on that process, as a developer and writer)— or you can just look at the finished feats (as they are written, and I have time over the holidays to update the list) here.
In our ongoing alphabetical march we have run into another set of feats-of-a-set-type, though in this case they’re all still just general feats. These are the feats that grant “Extra” uses of various PF class features with limited charges per day. Since almost none of those powers even exist in Starfinder, somehow creating a set of feats with the same names as those designed to just boost uses/day is going to take some creativity. (These are another great examples of feat it would be worth checking if you producer REALLY wanted to create Starfinder versions of, but this project considers that question settled, so on we go).
For example, Extra Ki has all sorts of problems. First, there is are no ki points or ki powers in Starfinder. Second, those things that are similar to ki powers have been replaced by a universal Resolve Point mechanic, which already has Extra Resolve that gives you more Resolve Points, and cannot be taken more than once.
And, in that second fact we perhaps find a crack of design space. It’s likely not something the designers of Starfinder intended (aside—nope, it sure isn’t), but it should work well enough.
You have a focused pool of resolve to draw of when accessing your trained abilities.
Prerequisites: Extra Resolve, character level 5th.
Benefit: You gain a special pool of 2 bonus Resolve Points, These can only be used to fuel class features you possess that require Resolve Point expenditure.
That solution doesn’t work with Extra Lay on Hands, of course, because there’s no similar broad category of abilities we could reference. But there IS the mystic healing touch class feature, which is close descriptively, so:
EXTRA LAY ON HANDS
You can sooth with a touch more often than most mystics.
Prerequisites: Healing touch class feature.
Benefit: You gain three additional uses of healing touch per day. In a single ten minute period, you can heal multiple adjacent creatures (expending one use of the ability for each target), though you cannot use this to apply multiple uses to a single target.
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Posted on November 28, 2019, in Business of Games, Game Design, Starfinder Development and tagged #Microfeats, Development, feats, Game Design, gaming, Geekery, Genre Feats, Pathfinder, Starfinder. Bookmark the permalink. 3 Comments.