Developing to Spec: Part 14c – More Greater
Posted by okcstephens
This is the third section of Part Fourteen of a series of articles looking at creating a set of Starfinder feats under specific constraints. You can read along as we convert every feat in the PF core rulebook to Starfinder (and share my thoughts on that process, as a developer and writer)— or you can just look at the finished feats (as they are written, and I have time over the holidays to update the list) here.
For the most part these Greater feats work pretty well, but we need to consider their balance in Starfinder’s combat environment. For example, it’s more difficult to perform disarm on average in Starfinder than it is in PF, and there aren’t a lot of abilities that boost your chances (though that can change as more official rules are added). So while we don’t want to add bonuses to succeed, since Starfinder combat math is pretty tight, it might be worth making the benefit of success better than the 15 feet of distance you get in PF.
Grapple is just as difficult to achieve by base math, but there are many more ways to get better at it (being a skittermander one of the biggest boosts). So we don’t really need to add a great deal more benefit for taking the feat (it’ll appeal most to people who have found ways to maximize grapple bonuses already). But since grapple is simplified in Starfinder compared to PF, we can (and probably should) simplify the related Greater feat.
We’re also simplifying the prerequisites, because Starfinder has less complex and lengthy feat prerequisites on average than PF. So, with all that in mind, here are our two new Greater combat maneuver feats.
GREATER DISARM (Combat)
You can knock weapons far from an enemy’s grasp.
Prerequisites: Improved Combat Maneuver (disarm), base attack bonus +6.
Benefit: Whenever you successfully disarm an opponent, the weapon lands up to 1d4+2 squares away from its previous wielder, in a square you select.
Normal: Disarmed weapons and gear land at the feet of the disarmed creature.
GREATER GRAPPLE (Combat)
Maintaining a grapple is second nature to you.
Prerequisites: Improved Combat Maneuver (grapple), base attack bonus +6.
Benefit: When you already have a creature grappled, you can use the grapple combat maneuver on that creature as a move action.
Normal: Maintaining a grapple is a standard action.
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