ACTIONFinder Species: MechaMorphs
Posted by Owen K.C. Stephens
ACTIONFinder is a modern action/adventure campaign for Starfinder, that I do NOT have time for right now. But it’s taking up space in my brain and I have to get it out to get anything else done, so:
+2 STR, +2 CON, -2 WIS
30 foot land speed
Size and Type
MechaMorphs are humanoids with the android subtype. Their base form can be Small, Medium, Large, or Huge. Once this decision is made, it cannot be changed.
For effects targeting creatures by type, MechaMorphs count as both humanoids and constructs (whichever allows an ability to affect them for abilities that affect only one of those types, and whichever is wore for abiliteis that affect both types)effect is worse). They receive a +2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep, unless those effects specifically target constructs. In addition, androids do not breathe or suffer the normal environmental effects of being in a vacuum.
A MechaMorph can change into a different physical form (or back again) as a swift action, or as part of a move action to move their speed. This form may be a vehicle (but not starship) of Small, Medium, Large, or Huge size, though it must be within one size category of their base form. the vehcile must be one with an item level no greater than the MechaMorph’s character level, and has the AC and HP/SP of the MechaMorph. this can change at each new character level.
The MechaMorph can pilot itself, or allow someone else to pilot it. Anything it carried in its base form is stowed within it in its vehicle form, and the MechaMorph may opt to allow it to be accessed by riders/passengers.
While in a vehicle form, the MechaMorph gains a +10 bonus to Disguise checks to appear to be that vehicle.
Alternatively, a MechaMorph can have a secondary form that is any object of the same size as the MechaMorph. The MechaMorph gains a +20 to Disguise checks to apepar to be that object, and gains +1 rank/level that must be put into a Profession skill appropriate to that form.
A MechaMorph has all the benefits of a suit of armor it wears in either form, and other creatures must make a Perception check (DC 15 + 1.5x mechamorph level, +Disguise bonus of the MechaMorph, if any) to realize the MechaMorph has armor and to be able to attempt to identify it.
A MechaMorph can adjust its form to fit in spaces much smaller that normal for a creature it’s size. It can fit into spaces that a creature two sizes smaller could fit into. Its space does not change except as constrained by available space (for example, a Huge MechaMorph in a 5-foot wide corridor takes up a space 5 feet wide and 15 feet long)
MechaMoprhs have Darkvision with a 60-foot range.
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About Owen K.C. StephensOwen K.C. Stephens Owen Kirker Clifford Stephens is a full-time ttRPG Writer, designer, developer, publisher, and consultant. He's the publisher for Rogue Genius Games, and has served as the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the Editor-in-Chief for Evil Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps. He has a Pateon which supports his online work. You can find it at https://www.patreon.com/OwenKCStephens
Posted on December 7, 2019, in Game Design, Microsetting, Starfinder Development and tagged ACTIONFinder, PC Options, Species. Bookmark the permalink. 1 Comment.
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