Developing to Spec: Part 16c – Tweaking Design Concepts
Posted by Owen K.C. Stephens
This is the third section of Part Sixteen of a series of articles looking at creating a set of Starfinder feats under specific constraints. You can read along as we convert every feat in the PF core rulebook to Starfinder (and share my thoughts on that process, as a developer and writer)— or you can just look at the finished feats (as they are written) here.
Wrapping up the “Greater” line of feats we have Greater Weapon Specialization (having already done Greater Weapon Focus when we first ran into it as a prerequisite). Since there aren’t nearly as many conditions that affect weapon damage (compared to those that affect attack rolls), we can’t just mimic Great Weapons Focus. However, we can tweak that design concept to make a condition-related combat feat, it’s just going to have to work differently.
GREATER WEAPON SPECIALIZATION (Combat)
You can attack with specific weapons even when other characters would be unable to do so.
Prerequisites: Proficiency, Greater Weapon Focus, Weapon Focus, and Weapon Specialization with selected weapon type, +12 base attack bonus.
Benefit: Chose one weapon type (small arms, longarms, heavy weapons, etc.) with which you have Weapon Focus, Greater Weapon Focus, and Weapon Specialization. When you are confused, cowering, dazed, frightened, nauseated, panicked, or stunned, on your turn as a full action you can still make a single attack with a weapon from the selected type, even if that condition would normally prevent you from doing so. This attack is at a -4 penalty to the attack roll, and you still take any other penalty the condition normally applies.
That brings us to Improved Bull Rush. We already decided when doing Greater Bull Rush that we were going to have these Improved combat maneuver feats impact how and when you can make the combat maneuver. However, we’ve already done something like that with our Agile maneuver feat. But if we tweak how that applies for this maneuver, and make sure there is a benefit to taking both, we can still use that design idea.
IMPROVED BULL RUSH (Combat)
You are expert at pushing foes around.
Prerequisites: Str 13, base attack bonus +1.
Benefit: When you take a full attack action, you can make a bull rush combat maneuver in place of one or more of your attacks. The combat maneuver does not take penalties to its attack roll from being part of a full attack, though any other penalties apply normally.
Special: If you have Agile maneuvers and Improved Bull Rush, you can replace any melee attack you are normally allowed to make (such as an attack of opportunity) with a bull rush combat maneuver.
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About Owen K.C. StephensOwen K.C. Stephens Owen Kirker Clifford Stephens is a full-time ttRPG Writer, designer, developer, publisher, and consultant. He's the publisher for Rogue Genius Games, and has served as the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the Editor-in-Chief for Evil Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps. He has a Pateon which supports his online work. You can find it at https://www.patreon.com/OwenKCStephens
Posted on December 19, 2019, in Game Design, Starfinder Development and tagged #Microfeats, Development, feats, Game Design, gaming, Geekery, Pathfinder First Edition, PC Options, Starfinder. Bookmark the permalink. Leave a comment.
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