Developing to Spec: Part 17a – Cut-And-Paste Solutions

This is the first section of Part Seventeen of a series of articles looking at creating a set of Starfinder feats under specific constraints.  You can read along as we convert every feat in the PF core rulebook to Starfinder (and  share my thoughts on that process, as a developer and writer)— or you can just look at the finished feats (as they are written) here.

We’re into the long list of “Improved” feats and have come upon Improved Disarm, which can use exactly the solution Improved Bull Rush did. Obviously to save time we’ll cut-and-paste the Improved Bull Rush feat… but it’s important when doing that to make sure you check ALL the places you need to make changes, like replacing “bull rush” with “disarm.”

IMPROVED DISARM (Combat)
You are expert at making foes lose their stuff.
Prerequisites: Str 13, base attack bonus +1.
Benefit: When you take a full attack action, you can make a disarm combat maneuver in place of one or more of your attacks. The combat maneuver does not take penalties to its attack roll from being part of a full attack, though any other penalties apply normally.
Special: If you have Agile maneuvers and Improved Disarm, you can replace any melee attack you are normally allowed to make (such as an attack of opportunity) with a disarm combat maneuver.

In fact, while we are here, let’s tackle another of the cut-and-paste Improved feats based off a combat maneuver, Improved Grapple. Doing things like this all at once can help you note what changes need to get made so you don’t miss one.

IMPROVED GRAPPLE (Combat)
You are expert at locking foes down.
Prerequisites: Str 13, base attack bonus +1.
Benefit: When you take a full attack action, you can make a grapple combat maneuver in place of one or more of your attacks. The combat maneuver does not take penalties to its attack roll from being part of a full attack, though any other penalties apply normally.
Special: If you have Agile maneuvers and Improved Grapple, you can replace any melee attack you are normally allowed to make (such as an attack of opportunity) with a grapple combat maneuver.

We can do Improved Sunder and Improved Trip tomorrow. 🙂

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About okcstephens

Owen K.C. Stephens Owen Kirker Clifford Stephens is the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the publisher and lead genius of Rogue Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps.

Posted on December 24, 2019, in Game Design, Starfinder Development and tagged , , , , , , , , . Bookmark the permalink. Leave a comment.

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