Developing to Spec: Part 20c – Ride and Run

This is the third section of Part Twenty of a series of articles looking at creating a set of Starfinder feats under specific constraints.  You can read along as we convert every feat in the PF core rulebook to Starfinder (and  share my thoughts on that process, as a developer and writer)— or you can just look at the finished feats (as they are written) here.

We are now at Ride-By Attack and Run. Ride-by Attack as written mostly isn’t needed in Starfinder (assuming you are using the creature companion rules in AA3), because when you ride a mount you gain its movement, which means Spring Attack works with your mounted speed. However, since there are companion riding rules, we can work with them to give some kind of mounted combat bonus.

This begins to push past the number of prerequisites I prefer to have on Starfiner feats given how rarer long prerequisite chains are, but since this is designed to directly work with Spring Attack, we have to list that feat and all its prerequisites.

You and your mount have mastered hit-and-run tactics.
Prerequisites: Dex 15, creature companion, Mobility, Spring Attack, base attack bonus +4.
Benefit: Any round you are riding your companion and make a melee attack, if your companion has only taken one action, it may additionally make a move action.

Run doesn’t do much by Starfinder standards, but we can read the Starfinder rules on running to see if we can punch it up a bit.

You are able to run quickly and under adverse conditions.
Benefit: When you run as a full action, you can move up to five times your speed in a straight line. You do not gain the flat-footed condition as a result of running, and you can run even if you must cross difficult terrain or can’t see where you’re going. You can run for a number of rounds equal to double your Constitution score.

This series of posts about my specific game writing and development process (along with concrete examples and Starfinder feats) is — like all my blog posts — is only possible if people join my Patreon, help me have the free time to write these things, and let me know what you want to see!

About Owen K.C. Stephens

Owen K.C. Stephens Owen Kirker Clifford Stephens is a full-time ttRPG Writer, designer, developer, publisher, and consultant. He's the publisher for Rogue Genius Games, and has served as the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the Editor-in-Chief for Evil Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps. He has a Pateon which supports his online work. You can find it at

Posted on January 16, 2020, in Game Design, Pathfinder Development, Starfinder Development and tagged , , , , , , , , . Bookmark the permalink. Leave a comment.

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