Developing to Spec: Part 22c (Two-Weapon Feats)

This is the third section of Part 22 of a series of articles looking at creating a set of Starfinder feats under specific constraints.  You can read along as we convert every feat in the PF core rulebook to Starfinder (and  share my thoughts on that process, as a developer and writer)— or you can just look at the finished feats (as they are written, and I have time over the holidays to update the list) here.

We have come to the last couple of two-weapon related feats; Two-Weapon Defense and Two-Weapon Rend. It would have made sense to write these back when we were writing the base Two-Weapon Fighting feat and it’s follow-up feats, but since we were only checking all the prerequisites for Greater Two-Weapon Fighting, and didn’t check to see if there were any more thematically-linked feats (such as Double Slice, or today’s examples), it didn’t come up.

So, Two-Weapon Defense is a combat feat that grants bonuses to AC. We’ve made major changes to every one of those we’ve run into on this project and for Two-Weapon Fighting we need to adjust:

Not a darn thing.

Seriously. With the advent of shield bonuses being defined in COM, Two-Weapon Defense works perfectly as-written. Even the prerequisites are reasonable. We can just add it to the game as-is. (If it makes sense and ain’t broke, don’t adjust it). We could require the two weapons to be melee weapons (although PF didn’t–apparently twin hand crossbows is fine), but the visual of the two-pistol character blazing away to give themselves cover fire is too cool to restrict even if it makes slightly less logical sense.

TWO-WEAPON DEFENSE (Combat)
You are skilled at defending yourself while dual-wielding.
Prerequisites: Dex 15, Two-Weapon Fighting.
Benefit: When wielding a double weapon or two weapons (not including natural weapons or unarmed strikes), you gain a +1 shield bonus to your AC.
When you are fighting defensively or using the total defense action, this shield bonus increases to +2.

And that bring us to Two-Weapon Rend which… does need change. I’ve never been convinced the PF version of Two-Weapon Rend was balanced. At first glance it looks like just a little bonus damage, but later FAQs made it clear that it also benefits from damage bonuses that apply to both attacks that trigger it (such as Power attack and potentially sneak attack) but not things that specifically are weapon damage bonuses (such as weapon enhancement bonuses and spells such as divine favor. Which means it is far, far more powerful for cavaliers, paladins, and rogues than for most other classes.

Any damage bonus is always problematic with Starfinder feats, especially those that won’t really have a drawback for a large portion of characters. While it’s nice for being multi-armed being useful, we don’t want a feat to radically change that usefulness if that calculation wasn’t considered in creating the core rulebook.

Luckily the feat’s name says you “rend,” not “do extra damage” so there are other options.

TWO-WEAPON REND (Combat)
You can make the intersection of damage from different weapons hurt.
Prerequisites: Dex 15, Two-Weapon Fighting.
Benefit: When you hit and damage the same target with attacks from two or more weapons in the same round, it must attempt a Fortitude save (DC 10 +1/2 your base attack bonus +your key ability score modifier). If it fails, it is sickened for 1 round for ever 5 item levels of the lower-level of the weapons (minimum 1 round). This is a pain effect.

Now, why did we say it was a pain effect?

Pain IS one of the descriptors Starfinder lists in the core rulebook. Pain effects note “Creatures that are immune to effects that require a Fortitude save are immune to pain effects.” It doesn’t come up that often, but it also helps explain why rending someone causes a sickened effect, so it’s worth the extra wordage.

Okay, that just leaves three feats, all of which we’ll tackle tomorrow.

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About okcstephens

Owen K.C. Stephens Owen Kirker Clifford Stephens is the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the publisher and lead genius of Rogue Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps.

Posted on January 30, 2020, in Game Design, Pathfinder Development, Starfinder Development and tagged , , , , , , , . Bookmark the permalink. Leave a comment.

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