Designing to Spec: Support Material (Part 1)
Posted by okcstephens
So now that we’re done creating Starfinder versions of all the Pf Core Rulebook feats that weren’t already in Starfinder, what’s next?
While you think about that (and tell me your thoughts!), let’s spend this week looking at things we may want to add to Starfinder, now that we’ve added such a huge load of feats.
These are going to be class features which are designed to help players who like many of the new wave of feats add them to their characters in some cases. this helps prevent Starfinder from being a game where everyone feels feat-poor as a result of the conversion work we have done.
First, let’s look at some soldier options. Soldiers already have a lot of feats and combat options, but they are also the class that is most likely to feel lacking if a player thinks there are now more feats than they can possible reasonably take (especially if those feats are important to a specific character concept).
Luckily, the soldier already has gear boosts, which are on-par power wise with feats, and we can use that as a way for a soldier to access even more of the new feats we created, or gain abilities that tie into them.
Soldier Gear Boosts
Shield Tactics [Ex] Select a feat that has proficiency with shields as a prerequisite, and for which you meet the prerequisites. You gain this as a bonus feat.
Twin Draw [Ex] When you draw or sheath weapons, you can draw or sheath one for every arm you have as part of the same action. If you have the Quick Draw feat, you can sheath a weapon and draw a new one (with each arm, if desired) as part of the same action.
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