Designing to Spec: Support Material (Part 7)
Posted by okcstephens
So we’ve finished creating Starfinder versions of all the Pf Core Rulebook feats that weren’t already in Starfinder, and we’re spending this week looking at things we may want to add to Starfinder, now that we’ve added such a huge load of feats.
In addition to just giving a class access to bonus feats, and using the abilities of new feats to create new class options (as we did with the mystic support material), its possible to use new feats to define the powers of brand-new abilities. In 1st edition Pf, the cavalier and inquisitor classes are great examples of this, as both have powers that use teamwork feats in ways the feats alone don’t provide.
So with that in mind, let’s look at some new theorems for the biohacker!
The following theorems follow the normal rules for biohacker theorems.
Heal Thyself: You gain the Self-Sufficient feat. Additionally when you use a skill, feat, or class feature to restore Hit Points or Stamina Points to yourself, you may take the points restored and divide them between your missing Hit Points and Stamina Points, even if the ability normally only restores one of those.
Multispectrum Booster: Select two feats from the following list: Acrobatic, Agile Maneuvers, Athletic, Deceitful, Deft Hands, Dodge, Endurance, Nimble Steps, Persuasive, Stealthy. When you inject a creature with a basic booster, it gains both the normal booster benefit and your choice of the two feats you selected for the booster’s normal duration.
Alternatively you can expend a use of your booster ability to grant an injected creature both feats for a number of minutes equal to your key ability score bonus (minimum 1 minute).
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