Designing to Spec: Support Material (Part 9: The Operative)
Posted by okcstephens
So we’ve finished creating Starfinder versions of all the Pf Core Rulebook feats that weren’t already in Starfinder, and we’re spending some time looking at things we may want to add to Starfinder, now that we’ve added such a huge load of feats.
And now it’s the operative’s turn.
Even more than a typical operative, you attempt to be a master of every skill.
Associated Skill: Select any two skills as your associated skill. If one of those skills is a Dexterity or Charisma based skill, you can use that skill to make trick attacks if you normally could not.
Specialization Exploit: Procedural Memory.
Surety (Ex): You are supremely confident in your skills. At 11th level when you take 10 on a skill check, you receive a +2 circumstance bonus to the result.
You must be 10th level to select this operative exploit.
Procedural Memory (Ex): You are capable of intentionally creating specific muscle memories and instinctive actions to assist in various tasks. This may be a specialized form of cybernetics, a meditative form of mind-over-matter, or the result of being the product of a superspy program.
You can take ten minutes to reset your procedural memory, gaining one of the following feats as a bonus feat: Acrobatics, Alertness, Ambush Awareness, Climbing Master, Deceitful, Deft Hands, Diversion, Improved Initiative, Persuasive, Self-Sufficient, Stealthy, Swimming Master. Once you have done this in a day, doing so again requires to to expend 1 Resolve Point for each previous time in the same day you have used this ability. Each time you use this ability, you lose any previous bonus feat you gained from procedural memory.
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