Designing to Spec: Support Material (Part 11: The Vanguard)

So we’ve finished creating Starfinder versions of all the Pf Core Rulebook feats that weren’t already in Starfinder, and we’re spending some time looking at things we may want to add to Starfinder, now that we’ve added such a huge load of feats.

Our last class to look at is the vanguard.

The vanguard bucks normal Starfinder class and rule design, in that is has a pool of “point” separate from Resolve Points. That’s not a problem (sometimes you want an outlier, like how witch hexes work differently from nearly anything else in 1st edition Pathfinder, or how the warlock engages in spells differently than other 5e classes), but it’s a good sign that entropy points are a crucial part of vanguard design.

So, if we want a vanguard to access some of the feats we created, or at least the new abilities those feats represent, it makes sense to look at entropy points as a way to do that.

Obviously if you have to have to spend or have entropy points to gain a feat, that’s less powerful than having the feat all the time. There are two primary way to boost conditional feat class features. The first is to give more than one feat (even if it’s only one feat at a time, flexibility increases overall effectiveness). The other is to give access to feats the character otherwise does not qualify for. You can mix these, of course.

Vanguard Disciplines

You must be 2nd level or higher to choose these vanguard disciplines.

Combat Momentum (Ex): You can expend 1 entropy point as part of any other action to gain one of the following feats as a bonus feat for the rest of the combat: Improved Bull Rush, Improved Disarm, Improved Overrun, Improved Sunder, Improved Trip. You do not need to meet the feat’s prerequisites. If you use this ability to gain a feat, any previous feat you gained with it ends.

Entropic Armor (Su): You gain Arcane Armor Training as a bonus feat, without meeting its prerequisites. Instead of powering the feat with a Resolve Point, you can choose to power it as a move action with an entropy point. If you take this option, the arcane talisman you create fades at the end of combat if not used.

6TH

You must be 6th level or higher to choose these vanguard disciplines.

Combat Impulse (Ex): You can expend 1 entropy point as part of any other action to gain one of the following feats as a bonus feat for the rest of the combat: Greater Bull Rush, Greater Disarm, Greater overrun, Greater Sunder, Greater Trip. You do not need to meet the feat’s prerequisites. If you use this ability to gain a feat, any previous feat you gained with it ends.

8TH

You must be 8th level or higher to choose these vanguard disciplines.

Entropic Armor Mastery (Su): You gain Arcane Armor Mastery as a bonus feat, without meeting its prerequisites.

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About Owen K.C. Stephens

Owen K.C. Stephens Owen Kirker Clifford Stephens is a full-time ttRPG Writer, designer, developer, publisher, and consultant. He's the publisher for Rogue Genius Games, and has served as the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the Editor-in-Chief for Evil Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps. He has a Pateon which supports his online work. You can find it at https://www.patreon.com/OwenKCStephens

Posted on February 20, 2020, in Game Design, Starfinder Development and tagged , , , , , , . Bookmark the permalink. Leave a comment.

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