Technomancer Mind-Affecting Spells III

We’re exploring the design space of technomancer mind-affecting spells.

If we want a mind-affecting spells to feel like a viable concept for a technomancer (which is the only time at which it would make sense to select the robot influence magic hack), we’re going to need at least two different mind-affecting spells at each spell level for 1st and higher, and at least one 0-level spell.

So far we’ve done a 0, two first, and a 2nd (to go with their existing 2nd-level mind-affecting spell, daze monster). So, let’s do two technomancer-flavored 3rd-level mind-affecting spells.

When determining the power level of these we used mental block to compare the power level of EULA, and charm monster to compare to IFF hack.

high resolution 3d render of cyborg soldier and dragon

End-User Licensing Agreement [Technomancer 3]
School enchantment (compulsion, mind-affecting)
Casting Time 1 standard action
Range medium (100 ft. + 10 ft./level)
Targets up to one creature/level, no two of which can be more than 30 ft. apart
Duration 1 round/level
Saving Throw Will negates; Spell Resistance yes

You cause targets of this spell to be unable to bring themselves to use technological and hybrid items. Whenever the targets wish to use any technological or hybrid device (including weapons) that requires a skill check or action of any kind, they find themselves overpowered by a need to register their ownership online first, and read all the manufacturer’s rules and warnings for device use.  Targets are aware that this compulsion will take so long to fulfill that there is no point in even trying to fulfill it. Each round at the end a target’s turn, that target can attempt another Will save to end this effect.

IFF Hack [Technomancer 3]
School enchantment (compulsion, mind-affecting)
Casting Time 1 standard action
Range close (25 ft. + 5 ft./2 levels)
Targets one living creature
Duration 1 round/level
Saving Throw Will partial; Spell Resistance yes

You influence the ability of the target creature to tell friend from foe. The target cannot treat any creature as an ally. Additionally, it must succeed at a Will save or on its next turn it must attack a creature you designate at the time of casting. If target has no attack that can reach the creature you designate, it is instead confused for 1 round.

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About Owen K.C. Stephens

Owen K.C. Stephens Owen Kirker Clifford Stephens is a full-time ttRPG Writer, designer, developer, publisher, and consultant. He's the publisher for Rogue Genius Games, and has served as the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the Editor-in-Chief for Evil Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps. He has a Pateon which supports his online work. You can find it at https://www.patreon.com/OwenKCStephens

Posted on March 3, 2020, in Game Design, Starfinder Development and tagged , , , , , , . Bookmark the permalink. Leave a comment.

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