Dash Cantrip, in Four Game Systems
Posted by Owen K.C. Stephens
Cantrips are interesting, in all 4 of the d20 game systems I work in regularly (PF1, PF2, StF, and 5e). You get unlimited uses of them, so they need to be useful enough to be worth tracking (even at mid- to high-levels), but can’t be so good that casting them endlessly can ruin a game.
And almost none of them impact movement.
Which lead me to wonder, CAN I design a cantrip that impacts movement? Something to give you a little edge when what you need to do is reposition yourself and just a double move (or dash, or triple move, or whatever the game’s equivalent is) won’t do.
Can I do in in four game systems?
Behold, the dash cantrip.
Pathfinder, 1e
Dash
School transmutation; Level Bard 0, Cleric 0, Druid 0, Inquisitor 0, Magus 0, Mesmerist 0, Psychic 0, Shaman 0, Witch 0, Sorcerer/Wizard 0]
Casting Time 1 standard action
Range personal
Target you
Duration 1 round
Your movement rate increases by an enhancement bonus equal to your current movement rate, +20 feet.
Pathfinder, 2e
Dash [Cantrip 1]
Traditions Arcane, Divine, Primal
Cast [three actions] Verbal
Duration until the start of your next turn
You move a distance equal to triple your speed +30 feet.
Starfinder
Dash [Mystic 0, Witchwarper 0]
School transmutation
Casting Time 1 standard action
Range personal
Duration 1 round
You gain a +10 foot increase to your land speed until the beginning of your next turn. As part of casting this spell, you can move up to your land speed.
5e
Dash
Transmutation cantrip
Casting Time: 1 action
Range: Self
Components: V
Duration: 1 round
You can move a number of feet this round equal to double your move, +20 feet.
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About Owen K.C. Stephens
Owen K.C. Stephens Owen Kirker Clifford Stephens is a full-time ttRPG Writer, designer, developer, publisher, and consultant. He's the publisher for Rogue Genius Games, and has served as the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the Editor-in-Chief for Evil Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps. He has a Pateon which supports his online work. You can find it at https://www.patreon.com/OwenKCStephensPosted on March 17, 2020, in Game Design, Pathfinder Development, Starfinder Development and tagged #Spelltweets, 5e, Development, Four Systems, Pathfinder First Edition, Pathfinder Second Edition, PC Options, Starfinder. Bookmark the permalink. Leave a comment.
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