Healing Factor, a Tiered Mutation in GammaFinder (for Starfinder)
Posted by Owen K.C. Stephens
GammaFinder (a post-apocalypse campaign setting and ruleset for Starfinder) has tiered mutations which allow a character to gain an ability that grows in complexity and power over the course of their career. We started with mutant teleportation, and then did weather control.
And those seemed popular.
So, without explaining why we are picking these specific tiered mutations to write up first, here’s healing factor. 🙂
Art by Warmtail
Healing Factor (Su)
Tier 1: Once per day, when you take a 10-minute rest and expend a Resolve Point to regain Stamina Points, you can additionally recover Hit Points as though you had taken a full night’s rest. (This replaces the rapid revival mutation).
Tier 2: Whenever you take SP or HP damage from any source, you take 1 point less damage as your healing factor immediately heals some of it. This reduction occurs after any other change to the damage total.
Tier 3: Whenever you take a 10-minute rest and expend a Resolve Point to regain Stamina Points, you can additionally recover Hit Points as though you had taken a full night’s rest. Additionally, each round you have a 25% chance to end any bleed effect on you.
Tier 4: As a standard action you can heal HP damage by taking twice its value in SP damage. (This damage is not reduced by any other healing factor ability). You cannot do more SP damage to yourself that you have SP in this way. Once you have used this ability, you cannot do so again until after you take a 10-minute rest and expend a Resolve Point to regain Stamina Points.
Tier 5: You gain fast healing 1. If you go fully healed and undamaged for 24 hours, you regrow any 1 missing limb or organ that has not been replaced with an augmentation.
Tier 6: Once per day as part of any other swift, move, or full action, or you can expend 2 Resolve Points to heal a number of points of damage equal to your character level. You may assign this healing between your HP and SP as you wish, though neither can exceed your normal maximum. Alternative, you you expend Resolve Points to Stabilize or Stay in the Fight, you may expend 2 more than required and gain this regeneration. When you do this, you can regrow any 1 missing limb or organ that has not been replaced with an augmentation.
Tier 7: Whenever you take SP or HP damage from any source, you now take 2 points less damage as your healing factor immediately heals some of it. This reduction occurs after any other change to the damage total.
Tier 8: You fast healing increases to 2.
Tier 9: You can now expend 2 Resolve Points for your tier 6 regeneration an unlimited number of times per day, as long as you have the required Resolve Points.
Tier 10: Your fast healing increases to 3.
WANT MORE GAMMAFINDER?!
I now depend on my Patreon for more of my income and support than I ever expected to. If you find any value in my blog posts or videos, I could use help with the Patreon. If you can spare a few bucks a month, it’s a huge help. If not, even just sharing and linking to my blogs, videos, and the Patreon itself is a huge help that just takes a moment of your time.
About Owen K.C. StephensOwen K.C. Stephens Owen Kirker Clifford Stephens is a full-time ttRPG Writer, designer, developer, publisher, and consultant. He's the publisher for Rogue Genius Games, and has served as the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the Editor-in-Chief for Evil Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps. He has a Pateon which supports his online work. You can find it at https://www.patreon.com/OwenKCStephens
Posted on April 10, 2020, in Game Design, Microsetting, Starfinder Development and tagged gaming, GammaFinder, Geekery, Mutations, PC Options, Starfinder. Bookmark the permalink. Leave a comment.
Leave a comment