Tiered Incorporeality and Invisibility for GammaFinder and FreedomFinder (Starfinder-compatible)
Posted by okcstephens
Tier 1: You can expend 1 Resolve Point to become incorporeal (as the Universal Creature Rule) as a full action once per day. You can be incorporeal for a maximum of 5 rounds, and must take a move action to dismiss it prior to this. This acts as a spell with a spell level equal to 1/3 your character level.
Tier 2: You can now become incorporeal as a standard action, and end it as part of any other action.
Tier 3: You regain the ability to use this power after you expend Resolve Points to regain Stamina Points following a 10-minute rest.
Tier 4: Your ability to become incorporeal is now a supernatural ability (as a result, using it no longer provokes attacks of opportunity).
Tier 5: When you are incorporeal you can now move a single unattended object of up to light bulk with you.
Tier 6: When incorporeal, you can now attack and affect corporeal objects, thought your attacks do only half damage. You can only make one attack each round.
Tier 7: You can now make a normal number of attacks while incorporeal, but still only do half damage. You can now become incorporeal by expending 1 Resolve Point an unlimited number of times.
Tier 8: When you become incorporeal, you can now also make incorporeal an adjacent willing ally (or grabbed helpless creature, or held unattended object, or grappled active foe) and cause them to be incorporeal as well. This takes one free hand. You cannot move to a location where a creature or object you have made incorporeal would be damaged if it became incorporeal while it is with you, and if you stop touching it for any reason the creature or object ceases to be incorporeal.
Tier 9: You now gain the ability to use your land speed to move in any direction while incorporeal, even if there’s no ground there to move on.
Tier 10: You can now become incorporeal without expending a Resolve Point. Once you have done so, you cannot use this power without expending a RP again until after you expend Resolve Points to regain Stamina Points following a 10-minute rest.
Tier 1: You can become invisible as a full action once per day, as the invisibility spell, with a maximum duration of 5 rounds.
Tier 2: You regain the ability to use this power after you expend Resolve Points to regain Stamina Points following a 10-minute rest.
Tier 3: You can now become invisible as a standard action, with a maximum duration equal to 1 round/level.
Tier 4: You can now make a Stealth check as a move action, even when you have no concealment or cover. This Stealth check lasts 1 round, take a -5 penalty, and if you make an attack roll when you have neither concealment nor cover the Stealth immediately ends.
Tier 5: Your invisibility is now treated as a supernatural ability (as a result, using it no longer provokes attacks of opportunity).
Tier 6: You can now also become invisible by expending a Resolve Point to do so.
Tier 7: If you make an attack while invisible, you can now expend a Resolve Point for it to not end your invisibility.
Tier 8: When you are invisible, you can now touch an adjacent willing ally (or grab a helpless creature or unattended object, or grapple an active foe) and cause them to be invisible as well. This takes one free hand. If you make an attack roll as part of this, you must expend a Resolve Point for it to not end your invisibility.
Tier 9: Your invisibility now lasts 1 minute/level. You can now extend your invisibility (as with Tier 8) to one creature per hand you use.
Tier 10: Your invisibility now lasts 10 minutes/level. Making an attack without expending a Resolve Point does not end the invisibility, but instead reduces its duration by 10 minutes. If this would reduce the duration to less than 0, it instead lasts 1 more round.
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About okcstephensOwen K.C. Stephens Owen Kirker Clifford Stephens is the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the publisher and lead genius of Rogue Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps.
Posted on April 30, 2020, in Game Design, Microsetting, Starfinder Development and tagged FreedomFinder, gaming, GammaFinder, Geekery, Mutations, PC Options, Starfinder. Bookmark the permalink. Leave a comment.