Combo Weapons and Shotgun Maces in the Really Wild West (for Starfinder)
Posted by Owen K.C. Stephens
To be really wild, the Really Wild West has to allow from some out-there combinations. Combo weapons are one example, so you can have gunblades and heat-ray-lances. So, to allow for that, today we have rules for making combo weapons.
And to make some of those combinations more interesting, we also add rules for huge 2-handed iron maces.
So you can add shotguns to them.
Combo Weapons: A combo weapon is made from two weapons. If either weapon is a two-handed weapon, or has a bulk of 2 or more, the final weapon is a two-handed weapon. Otherwise it is a 1-handed weapon. Its bulk is 1 if both weapons have light bulk, otherwise its 1 bulk more than the bulkier weapon’s bulk. Each weapon operates as normal.
The cost of a combo weapon is equal to 100% of the cheaper weapon, +125% of the more expensive one. You can upgrade one weapon of a combo weapon to a new weapon, but the cost is the same as buying the new weapon.
New Weapon Special Property: Slam
Slam: If you make a single attack with the weapon as a full action, on a successful hit you do the additional damage listed.
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