Lassos in Really Wild West (for Starfinder)
Posted by Owen K.C. Stephens
A lasso is definitely a thematic option for the Really Wild West, but it’s also something that can become unbalanced quickly or weird quickly. Lassos use in the real world to capture cattle is extremely common, but it’s use for anything else in a modern era is equally uncommon. While there were roman gladiatorial laquearius, but it is unclear if they were true gladiators or closer to clowns who fought mock battles. There are records of various groups in antiquity using lassos in combat, but they are neither clear nor common.
So, we need the lasso to be easily and commonly used to bring down big, strong cattle, and to be something you can use in combat but with a great deal more difficulty. We need it’s use to be common among cowboys, and rare among most other people.
I want to avoid using feats to cover this for a couple of reasons. First, it seems unlikely most cowboy builds will consider a feat a reasonable cost to be able to do a core, iconic thing from their concept. Secondly, if someone DOES expend a feat on lassoing, they’ll want to try to use the lasso all the time, rather than when it’s actually the right tool for a an encounter. So, we need to look to the item/weapon design itself to thread this needle of utility.
This is a first stab at such an item, which almost certainly will be adjusted given some playtesting. As a special weapon no one gains proficiency with it automatically from their class, but the “professional” weapon special property (defined in Armor) means anyone with 1 rank in Profession: Cowboy is considered proficient, which seems a reasonable compromise.
(art by Elena)
2-Handed Special Weapon
Item Level Price Dam Crit Range Bulk Special
Lasso 1 30 — Entangle 15 ft. 1 Professional (Cowboy 1 rank)
A lasso is a ranged, 2-handed special weapon. A character trained in Survival or Profession: Cowboy can use a lasso to control a creature within 30 feet that has an Intelligence modifier of -3 or less. The DC for this check is 10 + 1.5x the CR of the creature. On a successful check, you control the creature’s movement until the end of your next round. If your check exceed’s the DC by 5 or more, the creature is flat-footed and off-target. If you are adjacent to the creature, exceed the check by 5 or more, and the creature was already flat-footed or off-target, you can bind the creature with the lasso, leaving it helpless.
If proficient with a lasso, you can use it to make grapple checks at range. You gain a +5 bonus to your attack roll if the target has no hands or arms, and a +5 bonus if your target has an Intelligence modifier of -3 or less. Once grappled the target is entangled (with you as the tether) as the weapon special property. If you use a lasso to successfully grapple an adjacent creature that is pinned, you can bind two of their limbs as if using manacles.
A lasso takes half damage from bludgeoning, piercing, cold, and sonic attacks.
Higher-level lassos made of special materials (and thus having higher hardness and HP) may exist.
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About Owen K.C. StephensOwen K.C. Stephens Owen Kirker Clifford Stephens is a full-time ttRPG Writer, designer, developer, publisher, and consultant. He's the publisher for Rogue Genius Games, and has served as the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the Editor-in-Chief for Evil Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps. He has a Pateon which supports his online work. You can find it at https://www.patreon.com/OwenKCStephens
Posted on May 15, 2020, in Game Design, Microsetting, Starfinder Development and tagged Equipment, Game Design, gaming, Geekery, PC Options, Really Wild West, Starfinder, Weapons. Bookmark the permalink. Leave a comment.