New Operative Exploits in the Really Wild West (for Starfinder)
Posted by okcstephens
We already did a few operative exploits for the Really Wild West, but we obviously want more than 3 new thematic options for the operative class. So here are 4 more, inspired by Western tropes, but appropriate for most Starfinder campaigns.
(art by Daniel)
Artillery Tricks (Ex)
You have learned to apply your flexible attack style to starship combat. When you do damage with starship weapons, you roll both its normal damage, and (separately) your trick attack dice. You use whichever total is higher, though you still cannot exceed the starship weapon’s maximum damage.
If all foes are unaware of your location at the beginning of a combat, you may make a Stealth check, rather than an initiative check, to determine your iniativie.
Flexible Tricks (Ex)
You can use any weapons to make trick attacks, rather than just operative weapons and small arms. However, the precision and light touch needed to make a trick attack prevents you from getting the full impact of more powerful weapons when you perform a trick attack with them. The maximum weapon damage you can deal using a weapon while trick attacking is based on your operative class level, as noted below. If you have Weapon Specialization with the selected weapon, it is limited to half your character level when you make trick attacks with it.
Level Max Weapon Damage
Steer With Your Knees (Ex)
You can steer a vehicle, or control a mount, without using your hands. This means when mounted, you do not need to make a special Survival check to control your mount without using your hands.
Want more Really Wild West? If you are enjoying any of the content I make available on this blog, please consider adding a drop of support through my Patreon campaign!
About okcstephensOwen K.C. Stephens Owen Kirker Clifford Stephens is the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the publisher and lead genius of Rogue Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps.
Posted on May 21, 2020, in Microsetting, Starfinder Development and tagged Class Options, Game Design, gaming, Geekery, PC Options, Really Wild West, Starfinder. Bookmark the permalink. Leave a comment.