New Operative Specialization in Really Wild West: Pistoleer (For Starfinder)
Posted by Owen K.C. Stephens
We wrap up out look at operative class options in the Really Wild West (and therefore Starfinder in general) with the pistoleer specialization, and one extra exploit that synergies with it despite not being part of it. While the gunslinger and soldier are both classes that may well use pistols (one reason gunslinger abilities have multiple ways of being accessed by soldiers), the existence or trick attack means operatives are the class most likely to focus on small arms, and deserve a unique way to specialize with such weapons.
(art by warpaintcobra)
New Operative Specialiation: Pistoleer
While all gunfighters may have a preference for one firearm over another, a pistoleer specifically focuses on pistol-combat, trading versatility for greater expertise in small arms.
Associated Skills: Bluff and Sleight of Hand. When you use Bluff to make a trick attack, you gain a +4 bonus to the skill check.
Specialization Exploit: Fast on the Draw
Sweep the Room (Ex): At 11th level as a full action you can make one small arm attack against every target in a cone out to your weapon’s second range increment. If you are holding multiple small arms, you can decide which small arm is used to attack which target. Each attack takes the weapon’s normal ammunition usage and you cannot reload during this attack, even if you have a way to reload without taking an action. When you run out of ammunition, your attacks stop.
You gain a gunslinger ability. You must select one that could normally be used with small arms or longarms (though it can also be usable with other weapons as well). You must meet its other prerequisites. You can only use it with small arms.
At 4th level, you gain a second gunslinger ability using the same rules and limitations.
Fast on the Draw (Ex)
You gain the Quick Draw feat – if you gain the Quick Draw feat through other means, you gain the ability to draw a small arm as a reaction whenever someone within your line of sight makes an attack against anyone. You can still take a full action on a round you Quick Draw as a swift action.
Additionally, you gain a +1 bonus to the attack roll of trick attacks made with a small arm in the first round of a combat.
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About Owen K.C. StephensOwen K.C. Stephens Owen Kirker Clifford Stephens is a full-time ttRPG Writer, designer, developer, publisher, and consultant. He's the publisher for Rogue Genius Games, and has served as the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the Editor-in-Chief for Evil Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps. He has a Pateon which supports his online work. You can find it at https://www.patreon.com/OwenKCStephens
Posted on May 22, 2020, in Anachronistic Adventurers, Starfinder Development and tagged Class Options, Game Design, gaming, Geekery, PC Options, Really Wild West, Starfinder. Bookmark the permalink. Leave a comment.
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