Weapon Damage Benchmarks for Starfinder
The following tables are benchmarks for how much damage a typical weapons of a specific type should do at each item level. This is the result of a LOT of work, which I have been doing literally for a couple of years. These numbers are based on creating weapons that match the mathematical assumptions behind combat in Starfinder, so if you have a weapon within a few item levels of your character level, you are within the range of combat effectiveness the game assumes when determining enemy AC and HP.
Of course such a system is not perfect. You can tell just by looking at it that it doesn’t perfectly recreate weapons in Starfinder, especially weapons of item level 5 or less. This is because lower-level weapons are, in fact, too good for the “assumed math” of Starfinder. An optimized 1st-level character can often kill a CR 1 or less foe in a single slightly-luckier-than-average shot. This is never the case at higher levels, and that’s intentional. Essentially when designing this system, low-level fights being easier for low-level characters than mid- and -high level fights are for mid- and high-level characters was considered an acceptable consequence of not wanting to say a 2-handed doshko does 1d6 to 1d8 damage.
Those issues even out at higher item levels, and even so these numbers provide weapons within the rough range of “useful.” That’s going to be important with some interesting things we’re going to do with these values as the week progresses.
*There are assumptions built into these numbers:
*These values assume typical range increment, usage, critical hit effect, and cost.
*A line does damage equal to a weapon three levels lower.
*A blast does damage equal to a weapon four levels lower.
*An unwieldy weapon does damage equal to a weapon two levels higher.
*A typical weapon has a single moderate critical hit and 1-2 positive special qualities. A weapon with none of these can do increased damage, but not as much as a 1-level shift. A weapon with wound, severe wound, or stunned and 1-2 positive special qualities, or with 3 or more special qualities, does damage equal to a weapon one level lower. Being unusually cheap, having a better-than-average range, or having unusually low usage count as a special quality, while the inverse can negate the impact of a special quality.
Weapons of level 9 or less should not have wound, severe wound, or stunned. No weapon should have more than one critical hit effect.
Single Target, Ranged KAC Weapons
Item
Level Heavy Longarm Small Arm
-3 1d2 1 pt. 1 pt.
-2 1d3 1d2 1 pt.
-1 1d4 1d3 1 pt.
0 1d6 1d4 1d2
1 1d8 1d6 1d3
2 2d4 1d8 1d4
3 1d10 2d4 1d4
4 1d12 1d10 1d6
5 2d6 1d12 1d8
6 2d8 2d6 1d8
7 3d6 2d8 1d12
8 3d8 3d6 2d6
9 3d10 2d12 2d8
10 5d6 3d8 2d10
11 5d8 4d6 3d6
12 7d6 4d8 3d8
13 7d8 4d10 4d6
14 8d8 5d10 4d8
15 9d8 6d10 6d6
16 10d8 7d10 5d8
17 10d10 8d10 6d8
18 11d10 9d10 7d8
19 12d10 10d10 8d8
20 13d10 11d10 9d8
21 14d10 12d10 10d8
22 15d10 13d10 11d8
Single Target, Ranged EAC Weapons
Item
Level Heavy Longarm Small Arm
-3 1 pt. 1 pt 1 pt.
-2 1d2 1 pt. 1 pt.
-1 1d3 1d2 1 pt.
0 1d4 1d3 1d2
1 1d6 1d4 1d3
2 1d8 1d6 1d3
3 2d4 1d6 1d4
4 1d10 1d8 1d4
5 1d12 1d8 1d6
6 2d6 1d10 1d8
7 2d8 2d6 2d4
8 3d6 2d8 1d10
9 4d6 4d4 2d6
10 5d6 3d6 3d4
11 4d8 3d8 2d8
12 6d6 3d10 3d6
13 5d8 5d6 2d10
14 6d8 4d10 2d12
15 7d8 5d8 3d8
16 6d10 7d6 3d10
17 7d10 8d6 4d8
18 8d10 6d10 4d10
19 9d10 7d10 5d8
20 10d10 8d10 5d10
21 11d10 9d10 6d10
22 12d10 10d10 7d10
Single Target Melee KAC Weapons
Item 1-handed 2-handed 1-handed 2-handed
Level Advanced Advanced Operative Basic Basic
-3 1d2 1d4 1 pt. 1 pt. 1d2
-2 1d3 1d4 1 pt. 1 pt. 1d3
-1 1d3 1d4 1 pt. 1d3 1d3
0 1d4 1d6 1d3 1d4 1d4
1 1d4 1d6 1d3 1d4 1d6
2 1d6 1d6 1d4 1d6 1d6
3 1d6 1d8 1d4 1d6 1d6
4 1d8 1d8 1d4 1d6 1d8
5 1d8 1d10 1d6 1d8 1d8
6 2d4 2d6 1d6 1d8 1d10
7 2d6 2d8 1d8 1d10 1d12
8 2d8 3d6 2d4 1d10 2d8
9 3d6 4d6 2d6 2d8 3d6
10 4d6 5d6 3d4 2d8 3d8
11 5d6 4d8 2d8 2d10 4d6
12 4d8 6d6 3d6 3d8 5d6
13 6d6 7d6 3d8 3d10 4d8
14 6d8 9d6 4d6 4d8 5d8
15 9d6 10d6 5d6 5d8 8d6
16 10d6 11d6 6d6 6d8 9d6
17 12d6 13d6 7d6 7d8 10d6
18 14d6 15d6 8d6 8d8 12d6
19 16d6 17d6 9d6 9d8 13d6
20 18d6 20d6 10d6 11d8 15d6
21 20d6 22d6 11d6 12d8 17d6
22 22d6 25d6 12d6 13d8 19d6
Single Target Melee EAC Weapons
Item 1-handed 2-handed 1-handed 2-handed
Level Advanced Advanced Operative Basic Basic
-3 1 pt. 1d2 1 pt. 1 pt. 1 pt.
-2 1d2 1d3 1 pt. 1 pt. 1 pt.
-1 1d2 1d3 1 pt. 1d2 1 pt.
0 1d3 1d4 1d3 1d3 1d3
1 1d3 1d4 1d3 1d3 1d3
2 1d4 1d4 1d3 1d3 1d4
3 1d4 1d6 1d3 1d3 1d4
4 1d4 1d6 1d3 1d3 1d4
5 1d6 1d8 1d4 1d4 1d6
6 1d8 1d10 1d4 1d6 1d8
7 1d10 2d6 1d6 1d8 1d10
8 1d12 2d8 1d8 2d4 1d12
9 2d8 3d6 2d4 1d10 2d6
10 3d6 3d8 1d10 1d12 2d8
11 3d8 4d6 1d12 2d6 3d6
12 4d6 4d8 2d6 2d8 2d10
13 5d6 6d6 2d8 3d6 3d8
14 5d8 7d6 3d6 3d8 4d6
15 6d6 6d8 3d8 4d6 5d6
16 6d8 7d8 4d6 4d8 5d8
17 7d8 8d8 5d6 6d6 6d8
18 8d8 9d8 4d8 7d6 7d8
19 9d8 10d8 6d6 9d6 8d8
20 10d8 15d6 7d6 10d6 9d8
21 11d8 17d6 8d6 12d6 10d8
22 12d8 19d6 9d6 13d6 11d8
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Posted on June 15, 2020, in Game Design, Starfinder Development and tagged Equipment, Game Design, gaming, Geekery. Bookmark the permalink. 4 Comments.
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