Filling out the GammaFinder/FreedomFinder Tiered Powers (for Starfinder), Part 3
Posted by okcstephens
As I am sure you could predict, today we do precognition.
You can see into the complex weave of possible futures. Often you gain only a glimpse a moment before a relevant event, or see images and impressions that don’t make sense until their context evolves. As a result of your precognition you often have a slight advantage in the actions you take, represented by the ability invoke various bonuses you gain from your precognitive insights.
Tier 1: You can invoke your precognition a number of times per day equal to your tier. At tier 1 you have the options below. At higher tiers you gain both invocations which always count against your daily total), and some other abilities with their own limitations.
You can invoke precognition prior to any one initiative check to gain an insight bonus equal to half your tier (minimum +1).
You can invoke precognition prior to any one saving throw to gain an insight bonus equal to half your tier (minimum +1).
You can invoke precognition prior to any one skill check to gain an insight bonus equal to your tier.
Tier 2: You can cast augury once per days as a spell-like ability, using your character level as your caster level.
Tier 3: You can invoke your precognition as part of any attack roll. That attack ignores miss chances due to concealment, invisibility, or mirror image and similar effects.
Tier 4: When you make an initiative check, saving throw, or skill check without invoking your precognition, after you learn the result, you may immediately expend 1 Resolve Point as a reaction to retroactively add the appropriate bonus from your precognition and use the new total as your result. This counts against your total daily invocations of precognition. Once you do this, you cannot do so again until after you expend 1 RP to regain Stamina Points following a 10-minute rest.
Tier 5: When you use a consumable resource (such as ammunition or a grenade, serum, spell ampule, or even a spell you have with limited uses per day), and it has no effect (makes no change either intended or unintended), as a reaction you can invoke your precognition to not expend the resource. You do not get to take a different action instead. You cannot use this ability on precognition powers.
Tier 6: When you roll initiative, you can invoke your precognition to chance what equipment you have in each of your hands.
Tier 7: When you use your daily augury spell-like ability, you may choose to gain information as if you had cast divination instead.
Tier 8: When an ally within 60 feet who can see and hear you makes a saving throw, as a purely defensive reaction you can invoke your precognition to grant them a +4 insight bonus to their save.
Tier 9: When you use your daily augury spell-like ability, you may choose to gain information as if you had cast contact other plane instead.
Tier 10: Immediately after you take an action, as a reaction you can invoke your precognition to negate the action you took and all its effects. You can take another legal again in its place (this cannot be the same action repeated).
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About okcstephensOwen K.C. Stephens Owen Kirker Clifford Stephens is the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the publisher and lead genius of Rogue Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps.
Posted on June 24, 2020, in Game Design, Starfinder Development and tagged FreedomFinder, Game Design, gaming, GammaFinder, Geekery, Mutations, PC Options, Starfinder. Bookmark the permalink. Leave a comment.