Fallback Feats for 5e, PF1, PF2, and Starfinder

Tuesday’s Fallback feats were a bit hit. Sadly, circumstances prevented me from posting two new rules-elements worth of content Wednesday.

So, today not only am I giving your four new Fallback feats, they all work in four game systems — 5e, PF1, PF2, and Starfinder. Though these these feats are written using Pathfinder 1e/Starfinder terminology and formatting (I didn’t take the time to write 4 slightly different versions of each), the actual feats and rules themselves work in all 4 game systems.

These feats all fallow the normal Fallback Feat rules.

Your magic harms those that ignore it.
Benefit: When you cast a 1st level or higher spell that does not affect any creatures or significant objects you target or that are in the area, one target of your choice with an AC no greater than 15 + your caster level takes damage equal to one weapon in your possession with which you are proficient (without adding any bonus damage from ability scores, feats, or special abilities), or 5 HP per level of the spell, whichever is greater.

You are constantly analyzing your efforts, and even when you do not succeed, you may learn something useful from your failure.
Benefit: When you fail at an attack roll or an ability check or skill check to identify, recall lore about, disarm, disable, or bypass a creature, trap, or hazard, or survive or get along in the wilderness, you may immediately make an appropriate ability or skill check to learn one new relevant fact about the creature, object, or region involved at the normal skill DC to learn information or recall knowledge. Multiple failed checks can reveal multiple new pieces of information without the DC increasing.

Fallback Entangled
(Art by GrandFailure)

Even when a foe incapacitates you, your anger at being sidelined grows.
Benefit: When you are unwillingly bound, charmed, enchanted, entangled, grabbed, grappled, held, paralyzed, petrified, or magically slept by a foe (or foe’s trap or hazard) during a combat encounter in such a way that you cannot take any effective actions, you gain a +1 bonus to saving throws, rolls, or checks to end the situation incapacitating you (if any), which is cumulative if you are incapacitated for multiple rounds.
Additionally when you stop being incapacitating, you gain a +4 bonus to any attack roll or skill check you make in your first full around, and tot he save DC of any spell or ability you use that round.

Your bad luck doesn’t last forever.
Benefit: When you fail an attack roll or skill check roll (not including taking 10 or taking 20) and your d20 result for the check was 11 or worse, you gain a +1 luck bonus to all attack rolls and skill checks where you make a d20 roll until you succeed at one. If you already have a luck bonus active from this feat when you qualify for it again, you luck bonus increased by 1 until you succeed at a skill check or attack roll.

Want more content designed for these four different game systems?! Check out the 52-in-52 subscription, which already has multiple pdfs available for immediate download, each presented in 4 different forms (one specifically for each of the 4 games).

Want more Fallback feats? More content for one of these game systems? Poker variants? Dessert recipes? Whatever you want, become a Patronand let me know, and we’ll see if we can get it added!


About Owen K.C. Stephens

Owen K.C. Stephens Owen Kirker Clifford Stephens is a full-time ttRPG Writer, designer, developer, publisher, and consultant. He's the publisher for Rogue Genius Games, and has served as the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the Editor-in-Chief for Evil Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps. He has a Pateon which supports his online work. You can find it at https://www.patreon.com/OwenKCStephens

Posted on July 16, 2020, in Game Design, Pathfinder Development, Starfinder Development and tagged , , , , , , , , , , . Bookmark the permalink. Leave a comment.

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