Knackhacks — Consumable access to tricks and exploits for Starfinder.
So, we’ve increased access to spells withspell guns and runethrowers, and then hex rounds and wandshells. Which might leave spellcasting classes saying :”Hey, those are our class features! It’s not like we can buy a potion of operative exploits!”
But in a galaxy with mnemonic enhancers, why CAN’T get you other some class features as 1-shot consumable items?
(art by meenkulathiamma)
Knackhacks Item Credit
Item Level Cost Bulk
Knackhack, 2nd-level knack 3 325 L
Knackhack, 6th-level knack 7 750 L
Knackhack, 10th-level knack 11 3,250 L
Knackhack, 14th-level knack 15 17,500 L
Knackhacks are 1-shot, consumable hybrid cyberdivinations that interface with armor to grant temporary access to techniques and abilities referred to as “prowesses.” A prowess may be a biohacker theorem, envoy improvisation, mechanic trick, operative exploit, or soldier gear boost. There are limitations to which of these prowesses you can use.
A knackhack slots into an otherwise-empty armor upgrade slot. It takes a full round to insert or remove a knackhack, but there’s no skill check or equipment required. A knackhack can only contain a prowess available to a character with a class level lower than the knackhack‘s item level. The prowess operates with a character level equal to the knackhack‘s item level. You can only benefit from one knackhack at a time.
The prowess granted by a knackhack cannot have a Resolve Point cost. It also cannot be on that requires or modifies a class feature or piece of equipment you do not have. For example, a character with no levels in biohacker could not use a knackhack to gain prowess with the theorems of field dressing (which requires a custom microlab) or hampering inhibitor (which requires the ability to use basic inhibitors). However, a non-biohacker character could gain prowess with painful injection, strange anatomy, toxic skin, treat condition, or treatment mastery. (By the same token a biohacker could use a knackhack to gain access to field dressing as a prowess.)
If the prowess has a limited number of uses (per day or other time period), or a limited number of uses that reset when you expend a Resolve Point to regain Stamina Points following a 10-minute rest, then you gain a single use of it with the knackhack (taking whatever action the prowess normally takes), and it is then expended. If it is an ability that grants passive bonuses or van be used at will, it takes a standard action to activate the knackhack, and then the prowess is available for 1 minute.
You cannot create a knackhack unless you have the prowess it grants.
Want more Starfinder articles like this? Pathfinder 1st-edition content? Would you rather see more material for 5e, or industry insider articles? Join my Patreon for a few bucks a month, and let me know!