Running a Really Wild West fight on a Train (in Starfinder)

For tonight’s Really Wild West game, I drew out the train “Old Number Seven” on a very simple 1-square-is-30-feet scale. That got the whole (short, 12-car) train onto one map, and character tracked where they were (inside a car, on top of a car, or outside the cars) on that map whenever they were not dealing with anyone in melee.

If greater resolution was needed, each car and its immediate surroundings were drawn on their own flip-tile. We actually only had to do that twice, and while I was initially worried about running one fight at two scales, my (brilliant, veteran) players had no trouble figuring it out or moving PCs seamlessly between them.

It also meant the fight took place over a distance hundreds of feet long, which I could never have gotten onto a single game table. Things like firearm range increments and who was more effective in melee had real tactical impact. (And we got some awesome cinematic moments like the centaur paladin in full plate charging down the length of the outside of the train, the fenrin bounty hunter flinging herself off the caboose’s roof to tackle a foe, and the human soldier running along a train car, civilians huddling for safety as his command at the sides of the car, while he fired at a foe in the aisle of the next car over… and hits!).

It also really helped drive home the genre of this campaign. Sure there were kastha… and snakemen… and centaurs and spells and pistol shots. But it was a fight on a steam train stopped by a blown-up bridge as brigands attacked it.

Patreon
Want more Starfinder articles like this? GM tips? Game notes? Pathfinder 1st-edition content? Would you rather see more material for 5e, or industry insider articles? Join my Patreon for a few bucks a month, and let me know!

 

About Owen K.C. Stephens

Owen K.C. Stephens Owen Kirker Clifford Stephens is a full-time ttRPG Writer, designer, developer, publisher, and consultant. He's the publisher for Rogue Genius Games, and has served as the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the Editor-in-Chief for Evil Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps. He has a Pateon which supports his online work. You can find it at https://www.patreon.com/OwenKCStephens

Posted on July 25, 2020, in Adventure Design, Adventure Sketch, Starfinder Development and tagged , , , , , . Bookmark the permalink. Leave a comment.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

%d bloggers like this: