Some Fictional RPGs
Look, sometimes you need to reference a tabletop RPG (or similar game, like a MMORPG or video game) in your real ttRPGs. So here’s a list to use for that.
Or maybe I just wanted to talk briefly about all the games I WANT to make, but don’t have time to work on right now. Either way, at least I have these names written down in public now. 🙂
Adventures of the Ladies’ Spelunking League
No Man can Survive these Perils!
Set in three time periods (Late 1800s, early 1900s, and Nowish), this math-free, dice-based, story-oriented ttRPG sets the members of the Ladies’ Spelunking League against horrors found beneath the Earth’s crust… and in the inherent biases of the patriarchy we all live in.
Blades Against Cthulhu!
A Barbaric Horror Fantasy rpg.
It’s swords and sorcery against unspeakable things, with two themes. One, all humans have much more in common with each other than they do with eldritch horrors. Two, there are lines even mecriless killers won’t cross.
And a lot of severed tendrils of indescribable ichor.
You can’t win, but you can choose to keep playing.
A zombie apocalypse game where the most important attribute is your Humanity. Survival requires accomplishing difficult tasks. Difficult tasks are made easier if you choose to do things that reduce your Humanity. Your Humanity is also what lets you form alliances, earn trust, and keep going. If it gets too low, you Check Out.
Eye of Argon, the RPG
No horror can match it
Bad pastiche fantasy, with the resolution mechanic being based on how many pages of Eye of Argon you can read without laughing, groaning, or rolling your eyes.
Persuade. Ponder. Prepare. Punch.
You Only Do One Thing Well
The game has exactly four attributes — Persuade (all social interactions), Ponder (for all investigation, knowledge, and thinking), Prepare (for all crafting, planning, leading, and equipping), and Punch (for all fighting).
You can Master one of those categories (automatically succeeding at all related tasks), and be bad at all the others, or you can be Great at two and Okay at two, or you can be Good at all four.
But no two characters can have the same selections.
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Posted on August 18, 2020, in Business of Games, Microsetting and tagged Game Design, gaming, Geekery, Random Stuff. Bookmark the permalink. Leave a comment.
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