OGL Warlock for Pathfinder 1st edition (Part 4: Draconic Patrons)

Given how popular the Fiendish patron was for thePathfinder 1e Warlock class I worked on last week and wrote the spell access rules for, I thought we’d tackle another Patron before moving on to the Pact Boons and Invocations.

Draconic Patron
You have become tied to draconic power, and bound forever to one or more dragons or groups of dragons. This link may be a classic pact made with a dragon god or elder dragon, perhaps even similar to your being the familiar of a true dragon wizard. But it also might be a more primal tie, such as being born of a sorcerer with a draconic bloodline when the Constellation of Draconis was ascendant, or being marked by a ritual as an infant with the blood of a dragonne.
Regardless of where your bond comes from, it is as much a part of you as your mind, soul, and blood. There is draconic might coursing through your veins, demanding you meet its needs, even if you don’t have a pact with one specific dragon or council of wyrms.

Dragon Warlock
(Art by ratpack 223)

Patron Spells
The following spells are considered part of your warlock spell list, allowing you to select them as spells known and use spell completion items linked to them.

1st—snapdragon fireworks, 2nd—burning arc, 3rd—draconic reservoir, 4th—detect scrying, 5th—spell resistance.

Eldritch Blast (Su)
You gain the power to breath an energy attack that does. You can use this as an attack action, and do not need a hand free to do so. Beginning at 8th level, you can take a full attack action to make multiple eldritch blasts just as you would with a standard weapon. You are proficient with your eldritch blast, and can select it for feats and class features that apply to weapons (such as Weapon Focus).

Your eldritch blast can benefit from effects that augment natural attacks, such as an amulet of might fists or the magic fang spell. However, any augmentation to damage applies to only one target of your choice in the area.

Your draconic eldritch blast is a 15-foot cone that deals 1d4 damage of the the same energy type you gain resistance to from your draconic affinity feature. You make a ranged attack roll against each creature in the area (rolling once, and comparing the result to the AC of each creature). You add your Charisma bonus, rather than your Dexterity bonus, to your attack rolls, and also add half you your Charisma bonus to the damage of your eldritch blast.

Your eldritch blast has a critical threat range of 20. You make one attack roll to see if you confirm the critical hit, comparing the result to the AC of all targets. On a critical hit you do double damage, and may make a free Intimidate check to demoralize each creature damaged.

Draconic Affinity
Select one type of true dragon. Once this choice is made, it cannot be changes. You gain resistance to one energy type (selected from acid, cold, electricity, fire, sonic) that dragon deals as breath weapon damage. You may choose the type, and once made this choice cannot be changed. If the selected dragon does not do one of the possible energy types you automatically gain fire resistance. This is your affiliated energy type

Your resistance is equal to 5 + your warlock level. At 15th level, you gain immunity to the selected damage type.

Additionally, whenever you do energy damage that is not of your affiliated damage type (or grant other creatures the ability to do energy damage, or grant them resistance to an energy type) you may choose to make it your affiliated damage type instead.

Patron Gift: A warlock with the fiendish patron can choose from any of the following patron gifts.

Breath Weapon (Su): The primal power of dragonkind seethes within you. You gain a breath weapon. This breath weapon deals 1d6 points of damage of your affiliated energy type per warlock levels you have (Reflex half ). The shape of the breath weapon is either a 30-foot cone or a 60- foot line, selected when choosing this revelation. You can use this ability once per day at 1st level, plus one additional time at 5th level and one additional time per day for every 5 levels beyond 5th.

Draconic Presence (Ex): Whenever you successfully do damage of your affiliated damage type, as a swift or immediate action you can make an Intimidate check to demoralize one creature that can see you and the damaged target.

Draconic Resilience (Ex): When you suffer a fear effect other than being shaken, you are instead shaken for the same duration. You are immune to magic sleep and paralysis.

Draconic Resistances (Ex): Like the great dragons, you are not easily harmed by common means of attack. You gain resistance 5 against one chosen energy type and a +1 natural armor bonus. At 9th level, your energy resistance increases to 10 and your natural armor bonus increases to +2. At 15th level, your energy resistance increases to 20 and your natural armor bonus increases to +4.

Dragon Magic (Sp): Your draconic power grants you a limited form of access to arcane magic. Select one spell from the sorcerer/wizard spell list that is 2 levels lower than the highest-level spell you can cast, or two spells that are both at least 3 levels lower. You can cast each of the selected spells twice per day as a spell-like ability.
You must be at least 10th level to select this patron gift.

Dragon Senses (Ex): Your senses take on a keen draconic edge. You gain darkvision with a range of 60 feet, or low-light vision, or scent. At 9th level, you can select one of those options you do not already have or gain gain blindsense with a range of 30 feet. At 15th level, you one of the previous option you do not already have, or add 60 feet to your darkvision, or 30 feet to your blindsense, or gain a +4 bonus on Perception checks.

Form of the Dragon (Su): Your kinship with dragonkind allows you to take on the form of a dragon. As a standard action, you can assume the form of a Medium dragon, as per form of the dragon I. At 15th level, you can assume the form of a Large dragon, as per form of the dragon II. At 19th level, you can assume the form of a Huge dragon, as per form of the dragon III.
You can use this ability once per day, but the duration is 10 minutes per warlock level. If you are at least 15th level and choose to have this ability function as per form of the dragon I, the duration is instead 1 hour per warlock level.
Rather than form of the dragon spells, you can choose for this revelation to act as form of the alien dragon I, II, and III or form of the exotic dragon I, II, and III if your draconic affinity is for such a dragon. This choice must be made when you first gain this revelation, and cannot be changed.
You must be at least 10th level to select this revelation.

Kith of the Shell (Ex): Even as you are bound to dragonkind, there is a drake bound to you. You gain a drake companion, and it has one bonus drake power.

Mystic Arcanum (Sp): You gain a spell you can cast once per day as a spell-like ability. You may select one spell from the following list. You may select this patron gift more than once. Each time, you select a different spell. You must meet the listed minimum level to select the listed spells.
Warlock Level 12th– ancestral memory, command, greater, siphon magic, true seeing, or any 5th level spell from your warlock spell list.
Warlock level 14th– age resistance, chain lightning, transformation 
Warlock level 16th– arcane sight, greater, firebrand, spell turning
Warlock level 18th– spell absorption, greater

Presence of Dragons (Su): Those who would oppose you must overcome their fear of dragons or be struck with terror at your draconic majesty. As a swift action, you can manifest an aura of draconic might around yourself. Enemies within 30 feet who can see you when you activate this ability must attempt a Will save (DC 10+1/2 warlock level + Cha bonus). Success means that the creature is immune to this ability for the following 24 hours. On a failed save, the opponent is shaken for 2d6 rounds. If the creature is already shaken its level of fear is not increased, but the duration of its shaken condition is extended by 2d6 rounds. This is a mind-affecting fear effect. You can use this ability once per day, plus one additional time per day at 10th level and for every 5 levels beyond 10th.

Scaled Toughness (Su): You can manifest the scaly toughness of dragonkind. Once per day as a swift action, you can harden your skin, giving it a scaly appearance and granting you DR 10/magic. During this time, you are also immune to paralysis and sleep effects. This effect lasts for a number of rounds equal to your warlock level. At 13th level, you can use this ability twice per day. You must be at least 8th level to select this revelation.

Tail Swipe (Ex): You express your wrath through sweeps of a wicked tail. You can grow a scaly tail. This tail can be used only to make attacks of opportunity, but it allows you to make one additional attack of opportunity each round. This tail attack deals an amount of bludgeoning damage equal to 1d8 (1d6 if you are Small) + your Charisma modifier. At 10th level, you can attempt a free trip combat maneuver check against any creature damaged by your tail attack. This does not provoke an attack of opportunity.

Talons of the Dragon (Su): You fight with the fearsome talons of dragonkind. You can grow claws as a free action. These claws are treated as natural weapons, allowing you to perform two claw attacks as a full attack action using your full base attack bonus. Each of these attacks deals an amount of slashing damage equal to 1d4 (1d3 if you are Small) + your Charisma modifier. These claws are considered magic weapons for the purpose of overcoming DR. At 8th level, the damage die increases by 1 step, to deal an amount of slashing damage equal to 1d6 (1d4 if you are Small). At 11th level, these claws deal an additional 1d6 points of damage of your affiliated energy type on a successful hit. You can use your claws for a number of rounds per day equal to 3 + your Charisma modifier. These rounds do not need to be consecutive.

Wings of the Dragon (Su): Like the great dragons, you can take to the skies and terrorize opponents from above. As a swift action, you can manifest leathery dragon wings that grant you a fly speed of 60 feet (clumsy maneuverability). At 10th level, your maneuverability increases to poor. You can use these wings for 1 minute per day for each warlock level you have. This duration does not need to be consecutive, but it must be spent in 1-minute increments. At 12h level you can use these wings for 10 minutes per day for each warlock level you have. At 15th level, you can use the wings indefinitely. You must be at least 8th level to select this gift.

Eldritch Master
At 20th level, you gain the ability to cast spells as a sorcerer of 9th level (gaining spells known and spells per day as a 9th level sorcerer, with a caster level of 9 for these spells).

Additionally, you can select any one patron gift from any patron that does not list a level requirement, or any patron gift from your own patron.

Want me to create more adaptations from other games to pathfinder 1e? Want to see the warlock for other game systems? Want something else? Really Wild West content? Would you rather see more material for 5e, or industry insider articles? Join my Patreon for a few bucks a month, and let me know!

About okcstephens

Owen K.C. Stephens Owen Kirker Clifford Stephens is the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the publisher and lead genius of Rogue Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps.

Posted on August 31, 2020, in Game Design, Pathfinder Development and tagged , , , , , , . Bookmark the permalink. Leave a comment.

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