OGL Warlock for Pathfinder 1st edition (Part 6: Hexes as Invocations)
Posted by Owen K.C. Stephens
Let’s get started with Invocations.
While we WILL have other invocations, this is also how warlocks access hexes. So let’s take care of those options, shall we?
A warlock gains their first invocation at 2nd level, and gains an additional invocation at 3rd level and every other level thereafter. If an invocation requires a saving throw, the DC is 10 + 1/2 your warlock level + your Charisma modifier unless otherwise noted. You cannot select the save invocation more than once unless otherwise noted.
Hex: One of the most common invocations is the hex, a power patrons grant to warlocks more sparingly than witches, but remain a common symbol of their otherworldly power.
Each time you select this invocation, you gain a common hellion, shaman, or witch hex. You cannot select a spirit hex or patron hex. You treat your warlock level as your the appropriate class level for all purposes with hexes, and you must meet any prerequisites the hex has. You cannot select an individual hex more than once. If a hex by the same name exist for both the witch and another class, you use the witch version. You cannot select a hex that affects class features you do not have. Unless otherwise noted, using a hex is a standard action that does not provoke an attack of opportunity. The save to resist your hexes is 10 + 1/2 your warlock level + your Charisma modifier.
You can select this invocation more than once, but not more than once for every 2 levels of warlock you have. Each time, you select a new common hex.
Major Hex: As the hex invocation, but you gain a major hex. You cannot have more major hexes known than hexes known. You must be at least 11th level before you take this invocation.
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About Owen K.C. StephensOwen K.C. Stephens Owen Kirker Clifford Stephens is a full-time ttRPG Writer, designer, developer, publisher, and consultant. He's the publisher for Rogue Genius Games, and has served as the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the Editor-in-Chief for Evil Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps. He has a Pateon which supports his online work. You can find it at https://www.patreon.com/OwenKCStephens
Posted on September 2, 2020, in Game Design, Pathfinder Development and tagged 5e, Base Classes, Game Design, gaming, Geekery, Pathfinder Development, PC Options, Warlock. Bookmark the permalink. Leave a comment.