An OGL Warlock for Pathfinder 1e (Part 8: Archetypes)
Posted by Owen K.C. Stephens
At this point, our Pathfinder 1e warlock has the class advancement chart, spell access rules, a Fiendish patron , a Draconic patron, some pact boons, and the base invocation rules along with the hex-access invocations, and a set of non-hex invocations. What’s left?
Well, one of the things you need in Pathfinder for a class to be “complete” is archetypes.
Honestly? A LOT of archetypes. This is a place where Pathfinder 2e and Starfinder are much easier to work with, because their archetype schemes work for all classes.
But we’re doing a PF1 class, so we need some archetypes to give it the full flexibility typical of base classes. I likely can’t turn this into the Warlock Archetype Blog (although, I mean if you are paying me on my Patreon and want to see that, let me know!) But I can do one or two, just to give some examples of what those might look like.
So, let’s create an archetype!
A shadow-haired warlock is so infused with shadow energy it leaks out of her body in her eyes, skin… and long, animate shadowy hair.
The shadow-haired warlock is an archetype of the warlock class.
Shadow Hair (Su)
At 1st level, a shadow-haired warlock gains the ability to use her hair as a weapon. This functions as a primary natural attack with a reach of 5 feet. The hair deals 1d8 points of damage (1d6 for a Small warlock). The warlock adds her Charisma bonus to attacks and damage with her hair in place of any other ability score bonus (such as Strength or Dexterity).
In addition, the warlock gains one of the following feats of her choice: Improved Bull Rush, Improved Disarm, Improved Drag, Improved Grapple, Improved Reposition, Improved Steal, Improved Sunder, or Improved Trip. She gains this feat without meeting the prerequisites, but if she does not meet the prerequisites she may only use it with her shadow hair. As long as her hair is free to make attacks, the shadow-haired warlock can add her Charisma bonus to her CMD and CMB in addition to the typcial ability score modifiers.
When grappling a foe with her hair, the warlock does not gain the grappled condition.
At 4th level and every four levels thereafter, a shadow-haired warlock’s hair adds 5 feet to its reach, to a maximum of 30 feet at 20th level.
The hair cannot be sundered or attacked as a separate creature.
At 2nd level, when the shadow-haired warlock’s successfully performs a combat maneuver with her hair (including to maintain a grapple) she can also constrict the target as a swift action*, dealing damage equal to that of her hair attack.
This replaces the eldritch blast gained from the warlock’s patron, and the pact boon class feature.
Shadow-Hair Warlock Invocations
A shadow-haired warlock can select from the following invocations in addition to the standard list.
Maneuver (Ex): The shadow-haired warlock gains another Improved Combat maneuver from the list given in the shadow hair archetype feature.
Pull (Ex): If the shadow-haired warlock successfully strikes a foe with her hair, she can attempt a Reposition combat maneuver check to pull the creature 5 feet closer to her as a swift action. this does not provoke an attack of opportunity.
Rogue Talents: The shadow-haired warlock can learn rogue talent from a limited list, using her warlock level in place of her rogue level.
A shadow-haired warlock cannot select an individual rogue talent more than once, and can select from among the following: assault leader, combat trick, finesse rogue, positioning attack, resiliency, surprise attack, and weapon training. beginning at 17th level, she can choose from among the following advanced rogue talents: another day, defensive roll, improved evasion, opportunist, redirect attack, slippery mind, and thoughtful reexamining.
Shadow Form (Sp): You can cast shadow projection once per day. If you are at least 15th level, you may instead choose to shadow body once per day. You must be at least 9th level to select this shadow-haired warlock invocation.
Shadow Magic: The following spells are added to your warlock spell list at the listed spell levels. You must still select them as spells known if you wish to cast them with your spell slots–shadow trap (1st), shadow anchor (2nd), shadow step (3rd), shadow conjuration (4th), shadow walk (5th).
Strangle (Ex): When the shadow- hair warlock is using her hair to grapple with an opponent, that creature cannot speak or cast spells with verbal components.
Want me to create more adaptations from other games to pathfinder 1e? Want to see the warlock for other game systems? Want something else? Really Wild West content? Would you rather see more material for 5e, or industry insider articles? Join my Patreon for a few bucks a month, and let me know!
About Owen K.C. StephensOwen K.C. Stephens Owen Kirker Clifford Stephens is a full-time ttRPG Writer, designer, developer, publisher, and consultant. He's the publisher for Rogue Genius Games, and has served as the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the Editor-in-Chief for Evil Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps. He has a Pateon which supports his online work. You can find it at https://www.patreon.com/OwenKCStephens
Posted on September 4, 2020, in Game Design, Pathfinder Development and tagged 5e, Base Classes, Game Design, gaming, Geekery, Pathfinder First Edition, PC Options, Warlock. Bookmark the permalink. Leave a comment.